Oblivion

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johnguydude

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johnguydude

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About this mod

New resurrection system causes the player to lose gold when he dies. No more dying then loading

Permissions and credits
UPDATE:
*Now save/load settings are configurable when the mod activates

*Stability greatly increased

*Added FAQ for questions about gold/bugs/workarounds






REQUIRES:
OBSEv15 or higher
Cobl Main.esm: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3508
Shivering Isles

Features:
-Configurable immersive saving and loading. Set the frequency of autosaves and backup saves and optionally disable quicksaving

-Mysterious afterlife zone based on TES lore and storyline I’ve not yet implemented

-New creature-NPC’s untouched by the scourge that is amateur voice-acting

-Resurrect where you died and lose half your gold or resurrect at a safe zone for a quarter of your gold.

Do you fear death? No? Of course you don’t. That’s because every time your character is killed you can just manipulate the folds of space-time and “quickload” to your heart’s content. Need to kill that mob of ancient bloodthirsty vampires? Need to steal that prized artifact without getting caught? It’s really only a matter of trial and error through different timelines using Save/Load.

You’re like Nicholas Cage in that awful movie Next. Do you want to spend the entire game trapped in a movie about Nicholas Cage’s hair with bad dialogue except you never get to sleep with Jessica Biel? Me neither.

This mod forces your character to stick to a single timeline by (Optionally) eliminating voluntary saves and loads and changing the way death is handled. When you die you are teleported to a purgatory where must complete a dialogue quest. When that is complete you gain the ability to be resurrected.

You may respawn either exactly where you died (costs 50% of your gold) or at a safe zone whose location depends on how far you are through the main quest (costs 25% of your gold)

Forum topic: http://www.bethsoft.com/bgsforums/index.php?showtopic=855509