After a long, long time I'm back to playing Oblivion. I'll see if this player home extension still works and I may fix things as I encounter them. If you see anything odd, let me know.
Walking Mennequins are often caused by vanilla mannequin replacers. I'll see what I can do to prevent it.
its kinda... akward, some of the mannequin didnt stand on the pedestal, some pedestal got 2 mannequins stand on it, and when u just enter the room they pulled the toy story shts and being alive! i tried resetting the cell, restarting the game, uninstall and install it again but same thing happened. Im not sure if i done something wrong, i know this is like ancient already, im just hoping someone get back to this and adress this issue ;_;
This mod requires Armory Lab. And the portal for Armory Lab is on any vanilla buyable player house. The best starting point is always the shack at the waterfront in the imperial city.
hi-ya! ENDORSED!! i like it..alot. when i saw the armory/lab/garden area i think i pee'd a little. unfortunately i have quesitions...of course ("sighs deeply for you") when creating this mod, last time i made the v4 armory an omod then this one as a second omod. should i have just added files/archives and made it all just 1 omod instead with both or just this mods .esp? sitting here with a clean omod free install , and just want to know what to do b4 i go screwing things up again. only running like 5-10 mods at best. but this is one i cant see myself playing oblivion without. cheers!
Hi, just checking to see if you made any changes on the mod, like the container pedestals. I tried to follow your guide but when I change armorylab.esm to esp, I cannot open armorylabbetterarmory in CS. I did it without but when I start the game, I see my container but the original mod and the better one overlap and the mannequins are alive... Thought I'd just leave it to those who know what they are doing...!
I only can find one fault with this mod. I am running better cities and the armory portals do not line up with the new houses. Its not a huge deal but it is unsightly. Thanks for the great mod!
There isn't a room with 'hundreds' of mannequins, each room has about the same amount of them, 40 or so.
I'll include better lightning in the next version of this mod. I plan to totally overhaul the appearance of the rooms, changing it from old-castle to something else. Not sure when I'll get the time, but thanks for the reminder anyways.
A ring with light 30ft fixes the lightning issue temporary.
44 comments
Walking Mennequins are often caused by vanilla mannequin replacers. I'll see what I can do to prevent it.
Thought I'd just leave it to those who know what they are doing...!
See ya
I've just downloaded it. Noticed "human mannequins" listed as one option, and wondered which mod was supplying this.
Will get back with a rating after trying the mod.
I'll include better lightning in the next version of this mod. I plan to totally overhaul the appearance of the rooms, changing it from old-castle to something else. Not sure when I'll get the time, but thanks for the reminder anyways.
A ring with light 30ft fixes the lightning issue temporary.
Enjoy the mod,
aragonit