Oblivion

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aridale

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22 comments

  1. Narifia
    Narifia
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    I'm thoroughly confused. I've read the Readme several times and it tells me to use the console to activate the quest, but doesn't tell me the quest ID or the console command! Obviously other people have gotten this to work, so what am I missing, here? Where do I find the quest ID, and what is the console command to start it? Sorry for a total noob question. I've just looked everywhere and can't find any info on how to start this thing. Am I totally blind, or is it hidden away from unworthy noob eyes?
    1. Freyr95
      Freyr95
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      Use TES4Edit to open this mod, then check its quests. You should be able to get the name of the quest that way
  2. Bejaymac
    Bejaymac
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    Still works, but does "conflict" with the Thieves Den DLC, looks like the entire "interior" of the smugglers cave under Anvil Castle has been moved, as a result the bedroll is now under the ground surface.
  3. crazytimetraveler
    crazytimetraveler
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    Got back to play Oblivion, hard modded this time. This mod was the only portable bedroll type that worked with the See You Sleep DLL without bugs. Also, I really love the bedroll be a bread before active it xD
    10/10
  4. sneakykatze82
    sneakykatze82
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    • 7 kudos
    Complete waste of time, don't bother with this. I wanted something fast and something simple and it doesn't work. I don't care how old it is, you make it (especially something this minuscule) you should update it or remove it. Also adding it through the console is impossible as the item number doesn't work. It gave me a book of Alchemical Effects.
  5. kiwimac
    kiwimac
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    Neat mod. Now my character can sleep where ever, instead of trying to find somewhere
  6. JoseAgua
    JoseAgua
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    • 1 kudos
    all the item does for me is give me a pretty "This item cannot be used." Message. OBSE enabled and all. Can anyone help me out here?
  7. Monkk309
    Monkk309
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    ... errr i tried 01000CEA 1 and it gave me soul gems XD
  8. Frost Wolf
    Frost Wolf
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    I remember a version that added these to merchants.
  9. FlaminSpirit
    FlaminSpirit
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    rating:
    I have given this a 10

    comment:
    nice job, I might just pack a bunch of realisim mods into a compilation, can I add this and perhaps the portable fire and tent?

    and all of you whiners who complain about location, just go into the CS open oblivion.esm and this mod making this one active and find the bedroll, (in the object window) and go to a cell that you know where it is like the oak and crossier or a chapel or somethin and drag it from the object window into the reder window, press F and save the plugin then go to oblivion and pick the darn thing up!

    or use the code "player.additem 01000CEA 1" in the console if you're lazy
  10. bentgur
    bentgur
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    aridale, make a new version so we can get it from console plssss