I'm thoroughly confused. I've read the Readme several times and it tells me to use the console to activate the quest, but doesn't tell me the quest ID or the console command! Obviously other people have gotten this to work, so what am I missing, here? Where do I find the quest ID, and what is the console command to start it? Sorry for a total noob question. I've just looked everywhere and can't find any info on how to start this thing. Am I totally blind, or is it hidden away from unworthy noob eyes?
Still works, but does "conflict" with the Thieves Den DLC, looks like the entire "interior" of the smugglers cave under Anvil Castle has been moved, as a result the bedroll is now under the ground surface.
Got back to play Oblivion, hard modded this time. This mod was the only portable bedroll type that worked with the See You Sleep DLL without bugs. Also, I really love the bedroll be a bread before active it xD 10/10
Complete waste of time, don't bother with this. I wanted something fast and something simple and it doesn't work. I don't care how old it is, you make it (especially something this minuscule) you should update it or remove it. Also adding it through the console is impossible as the item number doesn't work. It gave me a book of Alchemical Effects.
comment: nice job, I might just pack a bunch of realisim mods into a compilation, can I add this and perhaps the portable fire and tent?
and all of you whiners who complain about location, just go into the CS open oblivion.esm and this mod making this one active and find the bedroll, (in the object window) and go to a cell that you know where it is like the oak and crossier or a chapel or somethin and drag it from the object window into the reder window, press F and save the plugin then go to oblivion and pick the darn thing up!
or use the code "player.additem 01000CEA 1" in the console if you're lazy
22 comments
10/10
I have given this a 10
comment:
nice job, I might just pack a bunch of realisim mods into a compilation, can I add this and perhaps the portable fire and tent?
and all of you whiners who complain about location, just go into the CS open oblivion.esm and this mod making this one active and find the bedroll, (in the object window) and go to a cell that you know where it is like the oak and crossier or a chapel or somethin and drag it from the object window into the reder window, press F and save the plugin then go to oblivion and pick the darn thing up!
or use the code "player.additem 01000CEA 1" in the console if you're lazy