Oblivion

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Last updated

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Created by

Kevin

Uploaded by

dittomagnet

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Safe to use

About this mod

This is the sequel to my earlier Snakehead Island mod. The idea is to create areas of the Black Marsh for the player to explore. To get to the island, go to Leyawiin. Just south of the city you will find a dock with a boat. Get in the boat & activate it to travel to Swampmoth Island.

Permissions and credits
The Black Marsh: Swampmoth Island Beta

Created by: Kevin

The last official order of Uriel Septim was to return Swampmoth Island to the Argonians. He did this to entice the Argonians to sign a peace treaty with the Dunmer. The evacuation of the island was already underway when the Emperor was killed. The crisis that followed hastened the recall of the legion at Fort Swampmoth.

This is the sequel to my earlier Snakehead Island mod. The idea is to create areas of the Black Marsh for the player to explore. To get to the island, go to Leyawiin. Just south of the city you will find a dock with a boat. Get in the boat & activate it to travel to Swampmoth Island.

The island is a seperate worldspace with it's own map. On the island there is a cave, mine, fort, monastery, plantation, Argonian ruin & 2 shipwrecks. At this point there are no npcs, but I did give you a few puzzles to solve along the way. These include collecting mushrooms, restoring artifacts to the Argonian temple & finding buried treasure.

This is a mod & a modder's resource. Anyone can use this mod however they wish.

Please remember that this is a beta release. The mod is far from perfect or complete. I would like to hear your suggestions & ideas on the forum.

INSTALLATION: Unzip file into your Oblivion/Data folder