Oblivion

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Last updated

Original upload

Created by

Sywyn

Uploaded by

aeyar

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About this mod

All credit for the models/textures goes to ModelMan & Imaginalex, didn\'t change anything about that. The mod contains Cloud\'s sword from FF VII AC. You can decide if you wanna use the complete sword or the seperated smaller bits of it.

Permissions and credits
Final Fantasy VII AC Swords - modified by Sywyn
All credit for the models/textures goes to ModelMan & Imaginalex, didn't change anything about that.

The mod contains the sword('s) from FF VII that Cloud used. (the movie Advent Children)
You can decide if you wanna use the complete sword or the seperated smaller bits of it.
I repacked it as an omod and also changed a few things.

Latest Changes:
- changed one swords name
- Organics is now called Ogre Nix as request/suggested

Requirements:
- you to have Oblivion Patch 1.2.416 installed, SI isn't needed.
- the combined RAR version need the files from the normal RAR version

Istallation OMOD:
- unpack the omod file into your obmm "mods" folder
- launch obmm and activate the omod
- play and enjoy

Istallation OMOD combined:
- unpack the omod file into your obmm "mods" folder
- launch obmm and deactivate the non combined mod if you were using that one so far
- launch obmm and activate the combined omod
- play and enjoy

Istallation RAR:
- unpack the rar into your "\Oblivion\Data" folder
- activate the ESP's you wanna use in the launcher or obmm
- play and enjoy

Istallation RAR combined:
- unpack into your "\Oblivion\Data" folder
- deactivate the seperate ESP's from the other version of the mod in launcher or obmm
- activate the new 1-5 ESP in the launcher or obmm
- play and enjoy
-------------------------------------------------
Changes:

As I'm lazy the position ingame is still the same so far, by the statue in IC Market District.
- I might change that when I got a bit more free time
- thinking about a quest to find the parts and then combine em to the final sword
- involving some challenging boss fights, hmm... well another time
Details about my changes are below aswell as the original readme at the end.

- changed file and folder names for easier removal & editing
> the file names now start with "FF7 Swords"
> the files are now stored in "*\Data\Meshes\FF7 Swords\*"
> edited NIF's according to the file name changes
- changed editor ID's for easier editing
> ID's now starting with "0FF7" to be on top of the list
- changed or corrected ingame weapon names
> Complete Tsurugi, The Core: Apocalypse, The Blade: Ogre Nix, The Side: Rune, The Back: Butterfly
- added ingame icons for the weapons
- changed weapon stats (value before the >> is the oringal one)
damage
Complete Tsurugi255 >> 30
The Core: Apocalypse30 >> 27
The Blade: Ogre Nix38 >> 27
The Side: Rune25 >> 20
The Back: Butterfly35 >> 23

weight
Complete Tsurugi100 >> 80
The Core: Apocalypse19.8 >> 25
The Blade: Ogre Nix38 >> 20
The Side: Rune25 >> 15
The Back: Butterfly35 >> 20

speed
Complete Tsurugi1.0 >> 0.7
The Core: Apocalypse0.8 >> 0.95
The Blade: Ogre Nix2.0 >> 1.35
The Side: Rune1.5 >> 2.0
The Back: Butterfly1.3 >> 1.75

reach
Complete Tsurugi3.0 >> 1.85
The Core: Apocalypse3.0 >> 1.85
The Blade: Ogre Nix2.0 >> 1.65
The Side: Rune1.2 >> 1.2
The Back: Butterfly2.3 >> 1.7

health
Complete Tsurugi9999 >> 1000
The Core: Apocalypse9999 >> 950
The Blade: Ogre Nix9999 >> 900
The Side: Rune9999 >> 850
The Back: Butterfly9999 >> 900

I think this way the weapons still rock (better than deadric) but are more in line with
the rest of all the cool weapons in Oblivion. I don't like 1-hit-killing everything.

You see I left the original values in my changelog in case anyone likes the overpowered
versions of the swords better. Well I didn't, the cool look is enough imo. :p
Hope a few of you will enjoy this.

So far, Sywyn...
PS: feel free to modify the weapons further, but give credit to the original creator's





ModelMan Readme
-----------------------
All credit for modeling and texturing belongs to Imaginalex.
All I did (ModelMan) was use a different method to remake the .nif files, allowing
lighting to effect the swords. Once again, great work to Imaginalex.
New Install Instructions.
-----------------------
Basically the same as before, but since all 5 swords are in this file, just drag
and drop all of it from the rar into your oblivion/data directory, and then enable
each weapon in the oblivionlauncher. They are still infront of the statue in the
Imperial City Market District, and i did not edit the scripts in any way.



Origional Readme
-----------------------
extract to oblivion/data/
sword in front of statue in imperial market district.
enjoy :)