It's almost a shame the swords aren't two handed, like in FFXII. However, exploring the castle and fighting those big-headed crabs and minotaurs to find such beautiful and powerful swords was worth it. Amazing mod.
Does anyone know if the Sword (The one in the pics, the one that destroys magiciteI can't remember the name... haven't played FFXII in SUCH a long time) is two handed or not?
This mod gives all faded wraiths in the game a level offset of 12, which I think is why I ran into a faded wraith with 3,000 or so hit points at falling rock caves. No wonder Maglir wouldn't finish his contract lol.
I endorse this mod! Fantastic little adventure in the castle, kept me interested all the way and not too long or annoying. Very, very high detailed sword that puts the other FF swords and especially the blocky ones in the Fantasy mod to shame. Well done sir!
I endorse this mod! Fantastic little adventure in the castle, kept me interested all the way and not too long or annoying. Very, very high detailed sword that puts the other FF swords and especially the blocky ones in the Fantasy mod to shame. Well done sir!
the 2 necromancers has the swords so if you kill the king nothing happens...just kill the 2 necromancers and loot them and get out of the castle...simple as that
@Deus Ultima
there's no quest so you gotta find the swords yourself with no hint or tip...
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the 2 necromancers has the swords so if you kill the king nothing happens...just kill the 2 necromancers and loot them and get out of the castle...simple as that
@Deus Ultima
there's no quest so you gotta find the swords yourself with no hint or tip...