From Dragon Captions - The Imperial City of Sutch Reborn description:
The City - occupies a patch of land that is: west of Fort Sutch, north of Lord Drad’s Estate, east of Malacath’s Shrine. The Docks - occupies the cells named "County Sutch Docks" in the cs, about parallel with Malacath’s Shrine. Sutch villa - a small house not far outside of Skingrad is added, with a cave at a nearby lake.
From "Sutch Village" http://www.nexusmods.com/oblivion/mods/40882/?
The docks from the two mods look like they might conflict. I would be afraid that you might get land tears if you use the two together. Feel free to do so and let me know if it worked.
I adore this mod however I have two things I can't find Codwell and I get the fast travel markers but the actual scenery on the world map is not showing up?
so two things does anyone have the PRID for Codwell so i can move to him or vice a versa, and any way i can get the map to show Sutch in its full glory?
The house quest works if you can find Jody Cold Sight. He has a habit of disappearing. If Jody has disappeared again, his refID is xx057EAC, xx of course being the load index number of this mod's .esp. Best practice would be to use PRID 'refID' followed by moveto player
IIRC, at some point in the docks quest the quest target arrow is pointing to the wrong person, and you need to talk to the Countess rather than Izan, or visa versa.
The jody problem is that he gets stuck in the holding cell where with his editorlocation. use the console, as described above, to get him out of there into the Castle Sutch: Chamber of Commerce and he and the house quest will work fine. 2 non quest NPCs also seem to get stuck there: refIDs xx057eab and xx057eaf
another quest NPC who starts there, Rachel Cresent (the Treasurer), does not seem to get stuck, but in case she does, xx057eae Her quest function is to hand out the later quest reward keys
Two different mods that change the same cells/worldspace are seldom compatible except for when one of the two mods adds smaller items that don't get in the way of items from the other mod. When two mods add houses and trees and walls and whatnot you'll end up with a mish-mash of both mods resulting in neither of the two mods working, if the game doesn't crash before having finished loading.
Thank you to CarlosS4444! We have the first version update of this mod in years! We have seen some much needed bug fixes. Just wanted to say thank you again and announce the new version!
Just FYI, TES4Edit shows no ITMs UDRs (yay), but shows the following errors. IIRC the INFO records were for dialog topics with a null ref under "PNAM - Previous INFO". I don't know if they're anything that needs fixing or not, just thought I'd report 'em. Thanks!
Spoiler:
Show
[00:00] Checking for Errors in [01] (DC) Sutch Reborn.esp [00:08] [ROAD:0104E8E1] [00:08] ROAD -> Missing required members: Points, Point-to-Point Connections (complex structure can't be represented, see source) [00:08] [INFO:0103754D] [00:08] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,APPA,ARMO,BOOK,CLOT,CONT,CREA,DOOR,FLOR,FURN,GRAS,INGR,KEYM,LIGH,LVLC,MISC,NPC_,SBSP,SGST,SLGM,SOUN,STAT,TREE,WEAP [00:08] [INFO:010382F6] [00:08] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,APPA,ARMO,BOOK,CLOT,CONT,CREA,DOOR,FLOR,FURN,GRAS,INGR,KEYM,LIGH,LVLC,MISC,NPC_,SBSP,SGST,SLGM,SOUN,STAT,TREE,WEAP [00:08] [INFO:010382F9] [00:08] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,APPA,ARMO,BOOK,CLOT,CONT,CREA,DOOR,FLOR,FURN,GRAS,INGR,KEYM,LIGH,LVLC,MISC,NPC_,SBSP,SGST,SLGM,SOUN,STAT,TREE,WEAP [00:08] [INFO:010382FB] [00:08] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,APPA,ARMO,BOOK,CLOT,CONT,CREA,DOOR,FLOR,FURN,GRAS,INGR,KEYM,LIGH,LVLC,MISC,NPC_,SBSP,SGST,SLGM,SOUN,STAT,TREE,WEAP [00:08] All Done!
So, I tried to download this mod, after getting the Dragon Captions - County Sutch Reborn Master - CSRM, but everytime all I get is a textfile with a mess of random symbols instead of all the file that the preview said I should. Note: I have Wyrebash and tried to manually install it. Edit: Seems that every single file downloaded from nexus is corrupted after installing the newest windows update. So not a mod issue.
Hi! I think this an old version. But did you get it to work? I saw a youtube clip where the guy said this mod gives alot of CTD and instead use the Counth Sutch mods from the same author. I havent tried yet.
Any chance of an updated OOO compatibility patch? Seems the patch available here doesn't work with the latest version of OOO - Updated (1.5.8 ). The entrance to Yeleri is messed up.
855 comments
The City - occupies a patch of land that is: west of Fort Sutch, north of Lord Drad’s Estate, east of Malacath’s Shrine.
The Docks - occupies the cells named "County Sutch Docks" in the cs, about parallel with Malacath’s Shrine.
Sutch villa - a small house not far outside of Skingrad is added, with a cave at a nearby lake.
From "Sutch Village" http://www.nexusmods.com/oblivion/mods/40882/?
"There is a village northwest of Fort Sutch"
I think this two mods are compatible, right??
Biulding
so two things does anyone have the PRID for Codwell so i can move to him or vice a versa, and any way i can get the map to show Sutch in its full glory?
PRID 'refID'
followed by
moveto player
IIRC, at some point in the docks quest the quest target arrow is pointing to the wrong person, and you need to talk to the Countess rather than Izan, or visa versa.
use the console, as described above, to get him out of there into the Castle Sutch: Chamber of Commerce and he and the house quest will work fine.
2 non quest NPCs also seem to get stuck there: refIDs xx057eab and xx057eaf
another quest NPC who starts there, Rachel Cresent (the Treasurer), does not seem to get stuck, but in case she does, xx057eae
Her quest function is to hand out the later quest reward keys
Sincerely,
Scythe
[00:08] [ROAD:0104E8E1]
[00:08] ROAD -> Missing required members: Points, Point-to-Point Connections (complex structure can't be represented, see source)
[00:08] [INFO:0103754D]
[00:08] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,APPA,ARMO,BOOK,CLOT,CONT,CREA,DOOR,FLOR,FURN,GRAS,INGR,KEYM,LIGH,LVLC,MISC,NPC_,SBSP,SGST,SLGM,SOUN,STAT,TREE,WEAP
[00:08] [INFO:010382F6]
[00:08] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,APPA,ARMO,BOOK,CLOT,CONT,CREA,DOOR,FLOR,FURN,GRAS,INGR,KEYM,LIGH,LVLC,MISC,NPC_,SBSP,SGST,SLGM,SOUN,STAT,TREE,WEAP
[00:08] [INFO:010382F9]
[00:08] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,APPA,ARMO,BOOK,CLOT,CONT,CREA,DOOR,FLOR,FURN,GRAS,INGR,KEYM,LIGH,LVLC,MISC,NPC_,SBSP,SGST,SLGM,SOUN,STAT,TREE,WEAP
[00:08] [INFO:010382FB]
[00:08] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,APPA,ARMO,BOOK,CLOT,CONT,CREA,DOOR,FLOR,FURN,GRAS,INGR,KEYM,LIGH,LVLC,MISC,NPC_,SBSP,SGST,SLGM,SOUN,STAT,TREE,WEAP
[00:08] All Done!
Seems the patch available here doesn't work with the latest version of OOO - Updated (1.5.8 ). The entrance to Yeleri is messed up.