Oblivion

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morsepone7

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4 comments

  1. happy pig
    happy pig
    • member
    • 33 kudos
    Since my pc went skynet went on me, I've got time to upload pics for mods I've played as a thank you so:

    Thank you.
  2. StormDrummer
    StormDrummer
    • supporter
    • 12 kudos
    The guar caravanner in Balmora attacked me on sight (so did his counterpart in (Anebet Ra), and when I defended myself, the guards came running and killed ME. When I reloaded and got the caravanner calmed down, he charged me 500-600 gold + for passage.

    Many doors in the city led to nothing and were heavily locked Some were not properly joined to doorways (not an easy task, I know.) Basically the whole thing had kind of a thrown-together feel and didn't seem to make much sense, I'm afraid. This is a beta at best.
  3. MagIcWindOw
    MagIcWindOw
    • member
    • 39 kudos
    It's strange, the last update of this mod is the 31 December 1969 ? A bug of my web browser or a bug of TES Nexus ? <img class=">
  4. The City itself is on top of a hill/plateau, and is entered either by climbing up one peak or by Guar caravan from Balmora. 'Anebet-Ra' means 'Walled City of Ra' in Ancient Egyptian.
    This includes many buildings:
    - A Tailor
    - A Leather shop
    - A Tavern
    - Guest Housing
    - A Temple with some tombs, and the Holy Grail
    - A Deli
    - A Blacksmith
    - A Chateau (contains: entry halls, large Master Bedroom with Bathroom, a display/ trophy room, a Study, a closet, Living Room/Lounge, Great Hall, kitchen, and a hidden passage / hidden room leading to another world).
    - Residential housing.
    - With NPC characters named after Egyptian personalities.

    This Plug-in uses Morrowind / Tribunal version 1.6.1820.