Oblivion
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monpetitbeurre

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monpetitbeurre

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34 comments

  1. kkkiler
    kkkiler
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    • 3 kudos
    Hm...I would endorse your file if there wasn't some bugs on the script of "High Res Skin texture 4096x4096 default 1_2 omod conversion data".Many of them are caused because of pics that doesn't even exist. Where the hell did you get demon race? There are some races which the original mod doesn't have, which leads your omod to many bugs. In fact, I guess there is only on bug not related to that, which is caused due to the "Unterminated quote" script error.Use "Check Flow Control" next time. Anyway, the omod is fantastic, even with the bugs mentioned above. I only had make few changes. You get a 9 score! <img class=">

    EDIT


    I just noticed the script of the "High Res Skin texture 4096x4096 default 1_2 omod conversion data" was made to work with all the races Ozmo offers, plus the demon race high resolution made by abb1, and ALSO the "Face Texture for High Rez Skin Textures v1_2 by Ozmo". Wow. Maybe you mentioned that somewhere.Anyway, could you please change the name of the file "High Res Skin texture 4096x4096 default 1_2 omod conversion" to something more self-explaining?
  2. thumpthing
    thumpthing
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    for 4096 textures, amI supposed to end up with 6 different .omod files or just 1?
  3. Karmarapture
    Karmarapture
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    I give this file a 10/10

    The OMOD version is easy to install and works perfectly
    great work, I will upload some 'clothed' screen shots for all to see. Great work.
  4. monpetitbeurre
    monpetitbeurre
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    • 48 kudos
    Hello all,

    I have just added the data I used to create OMODs with the new 1.2 textures. The 2048x2048 will fit in one OMOD but I have split the others as they are rather large.
  5. monpetitbeurre
    monpetitbeurre
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    Hello,

    can you tell me what you did to get the purple? My files only contain scripts that allow OBMM to install the mod itself. For this to work, all directories have to be set correctly, hence the screenshots of folders. The ones that are posted are for 4.5 so if you used the 1.2 files it would fail to install things correctly. I have not posted the scripts for the new 1.2 files yet.

    Nic
  6. monpetitbeurre
    monpetitbeurre
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    I have added an OMOD creation data file for Ozmo 4.5 package. I made it using the 2048 images but I did not code the names in it so it *should* work for the 4096. I do not have enough space and time right now to try.

    You could use this one and make a different package for each race. Obviously you would not pick the missing races at installation time and it might complain about missing preview images but that's OK.

    Note that OZMO did not add Lattamer or NEC Mystic face textures but I have some of my own. I left the script commands but you can ignore the message if you have the races properly installed: it will only use what you already have.
  7. monpetitbeurre
    monpetitbeurre
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    I have not yet created an OMOD file for Ozmo 4.5 package as it is very large. I will try to see what I can do to keep in chunks smaller than 4GBs
  8. tls2death2
    tls2death2
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    As I just posted to the High Rez thread, this is a nightmare to install as an OMOD. The installtool works beautifully, but at the expense of inconvenience when uninstalling/troubleshooting mods.

    Even the "fixed" OMOD script contains errors, it makes invalid references to files that aren't included (namely the body vars TypeA and TypeB). Anyway, 5-10 minutes sifting through the script you can pretty much pinpoint the problems. I do, however, recommend that people stick to using the InstallTool.exe even though you lose OMM's convenience.
  9. Dremora Kyn what
    Dremora Kyn what
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    I just kinda gave up on this because I'm bad with this crap <img class=">
  10. monpetitbeurre
    monpetitbeurre
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    • 48 kudos
    I uploaded a new OMOD to address Ozmo's latest 4.4e package