Excellent and very immersive mod, but I discovered some sound related problems in the ESP file (using the TES Construction Set): - Cows don't make any sound, because of the incorrect file path to their sound files. - Pigs are silent as well: their "Sounds" data tables were empty and the sounds were not added to the Object Window. EDIT: I fixed these problems and I would be happy to share the modified ESP file, if Mr. Siika gives me a permission - I hope he's still around.
A nice addition to the local fauna, makes the people look more invested in their land, as well. It would be cool to be able to ride the donkeys but since they're known for their stubbornness I like that you can climb onto them but you can't make them do anything, haha! One oddity I've noticed... Orc adventurers now sometimes appear in paddocks where the mod places the new animals. I don't know if this is a glitch or some kind of inside joke, tho. Anyway, thanks for the new varmints, makes the game seem more alive. Cheers!
Hey! Love the mod. I just have a question: would it be possible to share the base IDs for the animals? I just want to place copies in the empty pen next to Battlehorn Castle, via console. It makes me sad that it's empty =P. Clicking on the animals just gives me the ref IDs. Thanks in advance and great work.
ROFL !!! This mod is a barrel of fun!!! The banty rooster was attacking everything in sight, lucky thing I made the animals all essential! Me - I wasn't. The rooster killed me twice before I exited the game and toned his personality down in the CS, ROFL !! This was a blast, the animals are AWESOME! Fantastic, realistic job you did on this! Heartily, HEARTILY Endorsed !!!
Nice Mod! The only problem is that farmers and other npcs sometimes attack the animals. And then the legion attacks the attacker! A lot of fun for me but maybe annoying for others.
Edit: I have to correct myself. Seems that Animals in Cities triggers the attacking of animals. Without that mod everything works fine.
66 comments
- Cows don't make any sound, because of the incorrect file path to their sound files.
- Pigs are silent as well: their "Sounds" data tables were empty and the sounds were not added to the Object Window.
EDIT: I fixed these problems and I would be happy to share the modified ESP file, if Mr. Siika gives me a permission - I hope he's still around.
Thanks in advance and great work.
[Removing "Identical to Master" records done] Processed Records: 186, Removed Records: 8, Elapsed Time: 00:00
ROFL !!! This mod is a barrel of fun!!! The banty rooster was attacking everything in sight, lucky thing I made the animals all essential! Me - I wasn't. The rooster killed me twice before I exited the game and toned his personality down in the CS, ROFL !! This was a blast, the animals are AWESOME! Fantastic, realistic job you did on this! Heartily, HEARTILY Endorsed !!!
Edit: I have to correct myself. Seems that Animals in Cities triggers the attacking of animals. Without that mod everything works fine.