OBLIVION
1_4 Mr_Siikas farm animals by mr_siika and CorePc
Oblivion » Models And Textures
Added: 10/12/2007 - 08:52AM
Updated: 04/01/2012 - 06:14PM

272 Endorsements

1.4 Latest version

15,352 Unique D/Ls

21,435 Total D/Ls

76,440 Total Views

Uploaded by mr_siika

Description

Last updated at 18:14, 4 Jan 2012 Uploaded at 8:52, 10 Dec 2007

Mr_Siika and Corepc present:
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* MR_SIIKA's and Corepc Farm Animals ver 1.4 *
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a modder's ressource for TES IV: Oblivion.

An Esp to add them into game at various locations was provided by Corepc

Includes:
- New Donkey meshes with seperate pack, 3 Textures as well
- 3 cow mesh (uses the sheep skeleton)
- 3 ox/bull mesh (uses the sheep skeleton)
- 3 pig mesh (uses the sheep skeleton)
- 3 calf mesh (uses the deer skeleton)
- 3 chicken/hen mesh (uses the clannfear skeleton)
- 4 chicken/rooster mesh (uses the clannfear skeleton)
- 3 chicken/chick mesh (uses the clannfear skeleton)
- All new textures for all those animals
- sounds for the animals - idle sounds still will not play - see note below
- new black sheep / black ram texture

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FarmAnimalsofCyrodiil.esp
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This adds leveledlist drop points to various locations in Cyrodiil so that you can encounter farm animals.

Locations: Most town Stables, Whitmond Farm, BrinaCrossInn, BrindleHome, GottShawInn, GwedenFarm, HarlunWatch, LordDrads, PellGate's,RoxeyInn,ShardRock, ShetCombeFarm, SkinGrad HighPasture, Wawnett, WeyonPriory, Whitmod, -
There should be no problems with Unique Landscapes.

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Since the sheep-skeleton was used, all Idle sounds still do not work. We are looking into fixing this. But all other sounds work correctly, footsteps, death sounds, attack sounds. etc..

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Fixes for Ver 1.4

All new models and textures for Cow/Ox/Pig.

New Donkey with Pack (not included in the esp though).

Stats Fixes for all Farm Animals, so that they no longer open gates, report crimes or give away their souls.
Inventory Items added as well for most.

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Fixes for Ver 1.31
Remove extra Agnar the Unweavering that was added at Whitmond Cell since this NPC is used in a vanilla quest

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Fixes for Ver 1.3

Added Horsepc Faction to all farm animals
Added find ingriedients package to all farm animals that runs three times a week

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Fixed for Ver 1.2

New normal map for cow,ox,pig,calf, that increases detail and removes shine
Fixed Ox combat package so they'll attack correctly and cause damage
Added inventory items to farm animals - beef on cows,ox,claf, ham on pigs, wheat grain on chicks,rooster,hen

Fixes by Corepc for ver 1.1

Farm Animals Update

- Corrected Missing Sounds on All Farm Animals, now all creatures have correct sounds except little chickens

- Corrected Stats and Factions, animals are not aggressive any more

- Add Custom Leveledlist List for Spawn Points and added all Farm Animals to List, so now they will respawn every few days and every location will be different.

- Added Custom Spawn Points Drops to these location's - Most town Stables, Whitmond Farm, BrinaCrossInn, BrindleHome, GottShawInn, GwedenFarm, HarlunWatch, LordDrads, PellGate's,RoxeyInn,ShardRock, ShetCombeFarm, SkinGrad HighPasture, Wawnett, WeyonPriory, Whitmod, -

- Added 2 new textures and 2 new models for all of farm animals, so they now included 2 skins to choose from by Corepc

- 1 new Rooster model and texture by Mikall33

- 1 Black Sheep retexture by Corepc



Installation:

Copy to data directory

Integration into your mod:
The farm animals are a modder's ressource and are free for everyone
to use as long as he/she gives proper credit.

Some of you might notice, that despite using stock skeletons, the animals have
folders of their own. This has historical reasons and is kept for compatibility-issues
with NPC With Jobs (http://www.bethsoft.com/bgsforums/index.php?showtopic=758449).

If the animals are to be used for new mods, I'd suggest copying the meshes to the corresponding
stock-creature folders (for example, the cow.nif goes into meshes/creatures/sheep. In the CS,
a cow can then be created by duplicating a sheep and changing the mesh in the models tab).

Credits go to the entire NWJ Team, for their support in the making of those creatures. The rest (including textures, but apart from parts of the cow body mesh - got it from katzzero) by me.
Sounds have been made by Ssenkrad and CorePc (if somebody else was involved, please notify me and I'll
add him/her)

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have fun!
ms