So after almost 17 years, I finally uploaded the mod to nexusmods, replacing the empty 'DOWNLOAD ONLY VIA MIRROR LINKS' text file that has been downloaded more than 29.000 times. A minute of silence, please.
The maximum file size on Nexusmods (or tessource, as it was called) was, if I remember correctly, 25 MB, which is why I was unable to upload the mod here back then. And well, as you know, there was an excellent guidepost to other places where you could get the files (and me being lazy), so I never felt the need to upload it here once that file size limit went up. But apparently the Mirrors tab doesn't exist any more so here we go...
The packages that I uploaded have the latest 1.8 patch included. I added a few annotations to the readme file but otherwise everything is still the same. Also, it's just the plain files this time, that silly .exe installer is gone. Sorry about that, by the way. I was a teenager and thought it was super cool and special to make my own installer. Lol.
Thanks to everyone here and keep having fun with Ivellon (if you can read the fonts in the books – I regret nothing)!
I'm rebuilding my modlist now and can't wait to get back into delving your excellent dungeon. I'm so happy to see the mod reuploaded and patched! Thank you for the great experiences.
I played this over a decade ago, and decided to try it again when I saw that you updated it. Thanks!
Are you open to some suggestions and bug reports?
Here's a bug report: I am level 45 and my Intelligence is 100. Drinking the Potion of Folly only drops it to 26 and your script (01IvCryptINTRScript) requires it to be 10 or less. For my own needs I increased the drain amount to 100 and the script to check for less than 20 (just for breathing room). In general the drain amount should probably be relative to your current Intelligence level.
Another bug: I cannot load any save game made after entering the dungeon or it crashes. I can get around this by loading the save I made right before entering the dungeon and then load up my latest save from there. Hopefully this won't mangle anything else. I looks around in the CS and can't see what would cause this.
I'm always glad to receive feedback – thanks for yours! – but I don't think that I will get back into these old modding tools again. I've often considered doing some fixes and changes over the years as there are many things I'm not happy with but I simply don't have the time. Also I'm afraid I might open Pandora's box and attempt to overhaul the whole thing ...
Draining intelligence: drinking two of those potions should do the trick as well.
As for the crashes, never heard about that before. My first guess would be some compatibility issue. I honestly wouldn't have a clue on how to fix that either, other than disabling other mods, changing the loading order or trying to play with a new character.
Has anyone found a way to enchant Heironymous's sword and the Old Family sword? I have the altar active with the crystal and enough coins, but those weapons don't obtain any properties outside of the "No effect on strike."
Hey Lazarus. Your mod sticked with me for all those years. It was always an example for me to bring up when talking about good mods. You did fantastic. Crazy that you are still around. Your contribution and work is not forgotten and finally there is an opportunity to thank you. Thank you thank you thank you
A very nice surprise to see this update come over the notifications. Ivellon is a wonderful mod and it's good to see it's still going after all this time.
Whoa, I remember this mod like I played it yesterday and it’s been so long… Anyway, once again many thanks, i still remember it as one of the most dark and creepy places I’ve been into.
I love Ivellon! I completed the quest in December but still have Ivan in my party. He's going to be a permanent member of my adventurer group. I'm glad to see that it's been moved to Nexus, where it will be simpler to download.
In the crypt, where you have to get the three crystals to put on the pedestals to get the tomb to move out of the way. I got all the crystals and placed them in the pedestals, the tomb moves, I go down the stairs, and there are bars in the way blocking the path???? Why??? I watched two separate playthroughs on youtube, and there were no bars there. I also read a guide and there was no mention of the bars. I used the console to disable them, but I am very upset that they were there, and did not exist for anyone else. Did I miss a switch somewhere????
Interesting, never heard about that bug before. Removing the bars via console was the right thing to do. They should only be there during the first fight with Surazal to prevent the player from leaving the area prematurely.
Hmmm.... at one point I got lost while I was in the crypt. I got frustrated, so I used TCL to travel through the walls and get back to the central hub area of the crypt. Maybe its possible that while walking through the walls, I passed by too close to Surazal's boss area and triggered the bars?
I examined the .esp in TES4Edit and compared it to my texture files folder, and everything is in the correct location. Regardless, every document that isn't a book (letters, notes, ect) is blank.
You should have just used normal text to display the information, instead of textures with fancy font that is nearly illegible.
*EDIT* I found the reason. It was Wrye Bash's bashed patch. Do NOT have 'DarNified Books' ticked under 'Tweak Assorted' when rebuilding your bashed patch. While it did not mess up any books, it DID mess up any letters, scrolls, and notes that are from this mod.
421 comments
The maximum file size on Nexusmods (or tessource, as it was called) was, if I remember correctly, 25 MB, which is why I was unable to upload the mod here back then. And well, as you know, there was an excellent guidepost to other places where you could get the files (and me being lazy), so I never felt the need to upload it here once that file size limit went up. But apparently the Mirrors tab doesn't exist any more so here we go...
The packages that I uploaded have the latest 1.8 patch included. I added a few annotations to the readme file but otherwise everything is still the same.
Also, it's just the plain files this time, that silly .exe installer is gone. Sorry about that, by the way. I was a teenager and thought it was super cool and special to make my own installer. Lol.
Thanks to everyone here and keep having fun with Ivellon (if you can read the fonts in the books – I regret nothing)!
Are you open to some suggestions and bug reports?
Here's a bug report: I am level 45 and my Intelligence is 100. Drinking the Potion of Folly only drops it to 26 and your script (01IvCryptINTRScript) requires it to be 10 or less. For my own needs I increased the drain amount to 100 and the script to check for less than 20 (just for breathing room). In general the drain amount should probably be relative to your current Intelligence level.
Another bug: I cannot load any save game made after entering the dungeon or it crashes. I can get around this by loading the save I made right before entering the dungeon and then load up my latest save from there. Hopefully this won't mangle anything else. I looks around in the CS and can't see what would cause this.
Thanks!
Draining intelligence: drinking two of those potions should do the trick as well.
As for the crashes, never heard about that before. My first guess would be some compatibility issue. I honestly wouldn't have a clue on how to fix that either, other than disabling other mods, changing the loading order or trying to play with a new character.
I got all the crystals and placed them in the pedestals, the tomb moves, I go down the stairs, and there are bars in the way blocking the path???? Why???
I watched two separate playthroughs on youtube, and there were no bars there. I also read a guide and there was no mention of the bars.
I used the console to disable them, but I am very upset that they were there, and did not exist for anyone else. Did I miss a switch somewhere????
None of the books have text.
All completely blank.
So I have had to use the walkthrough.
Which is kind of a bummer. I wanted to solve puzzles!
You should have just used normal text to display the information, instead of textures with fancy font that is nearly illegible.
*EDIT*
I found the reason. It was Wrye Bash's bashed patch. Do NOT have 'DarNified Books' ticked under 'Tweak Assorted' when rebuilding your bashed patch. While it did not mess up any books, it DID mess up any letters, scrolls, and notes that are from this mod.