great... with BLOCKHEAD obse plugin i can have separate MALE and FEMALE heads on ONE race.
All you need is to install BLOCHEAD and then just rename all head files to filename_F.ext and filename_M.ext (just add _F and/or _M to the end of filename) as example: headhuman_F.egm headhuman_F.egt headhuman_F.nif headhuman_F.tri
same for males (but with _M)
Each head has: EGM, EGT, NIF, TRI files... so all 2x4 files need to be renamed 1x4 ..._F. and 1x4 ..._M.
Hey everyone, I posted in the forums for help but I figured I would attempt to tackle this here as well.
I made the pathway of folders and renamed the .nif and still does not work. Is there perhaps more instructions on this? Very vague and difficult for an amateur modder to follow, and frustrating when you spend three days attempting to make this work and nothing lol.
For those who dont know as its not completely spelled out, you have to name either the female or male .nif file to headhuman.nif and then place that file in the meshes/characters/imperial folder and it should work for you then. Took me a while to figure that out myself. It affects some custom races too I noticed, I'm guessing the ones it doesnt have their own default facegen data.
I've been trying to alter the existing head models but have run into a wall. Whenever I load a head model in blender or 3ds max, in the game it will blink improperly, stretching the vertices around the eyes down to my characters feet. I have not altered the number of vertices, and as far as I can tell the head model is identical to the original. Do you know of any reasons why this would happen? Did you run into a similar problem when making your head models? What program and methods did you use?
Can u give some more instructions on how to install the custom ears? (specifically where to copy them to, + i don't know what u mean by the "sidecar" files in the readme)... otherwise, nice work once again!
23 comments
All you need is to install BLOCHEAD
and then just rename all head files to filename_F.ext and filename_M.ext (just add _F and/or _M to the end of filename)
as example:
headhuman_F.egm
headhuman_F.egt
headhuman_F.nif
headhuman_F.tri
same for males (but with _M)
Each head has: EGM, EGT, NIF, TRI files... so all 2x4 files need to be renamed 1x4 ..._F. and 1x4 ..._M.
I made the pathway of folders and renamed the .nif and still does not work. Is there perhaps more instructions on this? Very vague and difficult for an amateur modder to follow, and frustrating when you spend three days attempting to make this work and nothing lol.
Any help is appreciated, thanks.
I've been trying to alter the existing head models but have run into a wall. Whenever I load a head model in blender or 3ds max, in the game it will blink improperly, stretching the vertices around the eyes down to my characters feet. I have not altered the number of vertices, and as far as I can tell the head model is identical to the original. Do you know of any reasons why this would happen? Did you run into a similar problem when making your head models? What program and methods did you use?
Thanks!