Oblivion
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throttlekitty

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throttlekitty

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23 comments

  1. Instinct666
    Instinct666
    • member
    • 1 kudos
    great... with BLOCKHEAD obse plugin i can have separate MALE and FEMALE heads on ONE race.

    All you need is to install BLOCHEAD
    and then just rename all head files to filename_F.ext and filename_M.ext (just add _F and/or _M to the end of filename)
    as example:
    headhuman_F.egm
    headhuman_F.egt
    headhuman_F.nif
    headhuman_F.tri

    same for males (but with _M)

    Each head has: EGM, EGT, NIF, TRI files... so all 2x4 files need to be renamed 1x4 ..._F. and 1x4 ..._M.
  2. mephisto28890
    mephisto28890
    • member
    • 0 kudos
    how to install this s#*!? :-/
  3. THE_GAME_EDITOR
    THE_GAME_EDITOR
    • member
    • 2 kudos
    Is it possible to make female and men have different head meshes?
  4. Kallisto07
    Kallisto07
    • member
    • 0 kudos
    Hey everyone, I posted in the forums for help but I figured I would attempt to tackle this here as well.

    I made the pathway of folders and renamed the .nif and still does not work. Is there perhaps more instructions on this? Very vague and difficult for an amateur modder to follow, and frustrating when you spend three days attempting to make this work and nothing lol.

    Any help is appreciated, thanks.
  5. ryan125271
    ryan125271
    • member
    • 0 kudos
    For those who dont know as its not completely spelled out, you have to name either the female or male .nif file to headhuman.nif and then place that file in the meshes/characters/imperial folder and it should work for you then. Took me a while to figure that out myself. It affects some custom races too I noticed, I'm guessing the ones it doesnt have their own default facegen data.
  6. stupidity4u
    stupidity4u
    • member
    • 4 kudos
    Hey,

    I've been trying to alter the existing head models but have run into a wall. Whenever I load a head model in blender or 3ds max, in the game it will blink improperly, stretching the vertices around the eyes down to my characters feet. I have not altered the number of vertices, and as far as I can tell the head model is identical to the original. Do you know of any reasons why this would happen? Did you run into a similar problem when making your head models? What program and methods did you use?

    Thanks!
  7. Lord Palpatine
    Lord Palpatine
    • member
    • 14 kudos
    Haha! I could swear I saw Michael Jackson in one of the Male headshots!
  8. Sarielle
    Sarielle
    • supporter
    • 9 kudos
    Nice, gonna give this a try <img class=">
  9. Sixpence
    Sixpence
    • member
    • 0 kudos
    Can u give some more instructions on how to install the custom ears? (specifically where to copy them to, + i don't know what u mean by the "sidecar" files in the readme)... otherwise, nice work once again!
  10. Dragonblade86
    Dragonblade86
    • BANNED
    • 34 kudos
    *SNIP*