I'm wondering if I've got this working right. Without screenshots it's hard to tell, but from what I've seen in my game, it preserves the dirty red brick look on certain buildings but retains the vanilla look on others. Personally, it's a bit jarring and while I appreciate the high-res qtp3 textures, it's just odd to see dark red buildings mixed in with normal-looking ones. Please let me know if this is how it's supposed to be or if I've done something wrong.
11 comments
especially for a texture replacer...