Oblivion

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TheTalkieToaster

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TheTalkieToaster

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About this mod

DEPRECATED Please use my new Adrenaline-Fueled Combat mod instead. It contains all the same features and more, but is more efficient, stable and all-round better.

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DEPRECATED
Please use my new Adrenaline-Fueled Combat mod instead. It contains all the same features and more, but is more efficient, stable and all-round better.


FULL DESCRIPTION AT THIS THREAD
Also included videos!

What is Locational Damage?
Locational Damage Core provides functions that any mod can use to detect where the player hits an NPC- and Locational Damage Effects makes use of this. Attacking specific body parts causes effects dependent on them- stab your foes to damage their attributes; their intelligence if you hit their head, strength and agility for their arms, speed and agility for feet, and so on. Blunt weapons damage skills instead, hurting blocking and hand-to-hand for attacks on the left arm but blunt, hand-to-hand and blade for attacks on the right. Arrows tend to do a mix- dealing more damage to single stats, 50% bonus on headshots, and so on.

Locational Damage Effects also adds critical hits. You have a small chance, dependent on your luck, to get a critical. Whilst a critical to the feet may cripple their speed, one to the head will deal massive damage. There's three levels of critical for each location, ranging from merely damaging stats, to hacking your opponent's torso in half, spattering them with blood!

What is Adrenaline-Fuelled Combat?
Based on (aka ripped off) of Morrowind Combat Enhanced, Adrenaline-Fuelled Combat aims to make combat more varied by providing more options. Each weapon type (one handed, two handed, blade, blunt, shield, marksman, unarmed) has at least three special moves available, that can be performed by a combination of keypresses and a powerattack- they range from destroying your enemy's armour, to crippling their health, and hurling them backwards. Visit your nearest fighters guild for a guide to the moves, and to start learning them. Bring a handful of coins, because power doesn't come free.

What else is there in this pack?

    • Accurate Armour Damage- Damages armour in the specific location you hit, rather than a random one. Focus on weaker helmets and gloves to wear them down.
    • A variety of example mods- Designed to show example uses of the various modding functions. Some are fun to use anyway (like the Kill Sheet and Beltcutter Blade), some aren't that interesting outside the scripts (Achillies' Heel, Evening of the Living Dead).




NEW IN 1.03+!
The "Set CriticalChance to X" and "Set CriticalMagnitude to X" console options. 1 is default, 2 is twice as often, 0.5 is half as often. If you're running a combat rebalancing mod that increases your damage, try reducing critical chance to avoid getting too many critical hits.