This mod is a great idea. I wish I could use it. But when it's in my load list, both cores of my CPU (an AMD Dual Core 4400+) peg out at 100% usage. The plugin worked, it just made the game unplayable. ">
Oh! I'm using Win7 RC and the 3.03.112beta drivers for the G15. So that could be the issue and not the plugin, I suppose.
@starship- "And a request for further version: give the counter for encumbrance 4/4 digits instead of 3 please, i have a reading of "2345 / 500", real count is "2345 / 7500". But i wont wonder, if that is a problem of "desinged for G15-classic and running on G15-refresh"..."
This was actually a bug in the way I was calculating the encumbrance of the player. I had taken the naive approach of 5*strength, which doesn't work if you have modified the game "> The newest version should calculate things properly even on modified games. It also fixes the broken compass and a few other things.
This version works fine with v1.61 of Faw's plugin, but doesn't work with v1.8. I have a patch for the .esp that is labled 1.41, but it is missing some features that don't seem to work right on v1.8.
starship,markisor: I uploaded a new version and changed the multithreaded system. Now I'm using Microsoft functions instead of mine. I think things will be more stable (I hope). Also tested CPU load, maybe my routine was really bad. I now get 45%/55% load (Intel Q6700/8800ultra)
i've got high cpu usage, if using this plugin "> risen from 60% to about 97%-100%... why?? i check my cpu usage with logitech built-in plugin and everest does display the same... using dualcore x2 5000+ g15 first version (blue)
i would give it a 10/10, but with 40% cpu usage for a little g15 display that'd be too much cpu drain... *sigh*
Hmm, I have version 1.4, I see they added 2.0 and 2.02 (on december) also they added support to Oblivion on 2.0. I'll have to test that, maybe compile a new version.
I'll have to test the included oblivion support, maybe this won't be needed anymore. Of course I'm sure it isn't as modder friendly as this one.
40 comments
Fix, enabled multi-thread. No more lagg will endorse later.
Seems to work fine here.
I'm using Maboroshi Daikon's customized version and I haven't noticed any slowdowns as of yet.
Oh! I'm using Win7 RC and the 3.03.112beta drivers for the G15. So that could be the issue and not the plugin, I suppose.
?
"And a request for further version: give the counter for encumbrance 4/4 digits instead of 3 please, i have a reading of "2345 / 500", real count is "2345 / 7500". But i wont wonder, if that is a problem of "desinged for G15-classic and running on G15-refresh"..."
This was actually a bug in the way I was calculating the encumbrance of the player. I had taken the naive approach of 5*strength, which doesn't work if you have modified the game "> The newest version should calculate things properly even on modified games. It also fixes the broken compass and a few other things.
The finalized version of 1.4 is up on my page: http://www.tesnexus.com/downloads/file.php?id=12236
This version works fine with v1.61 of Faw's plugin, but doesn't work with v1.8. I have a patch for the .esp that is labled 1.41, but it is missing some features that don't seem to work right on v1.8.
starship,markisor: I uploaded a new version and changed the multithreaded system. Now I'm using Microsoft functions instead of mine. I think things will be more stable (I hope). Also tested CPU load, maybe my routine was really bad. I now get 45%/55% load (Intel Q6700/8800ultra)
risen from 60% to about 97%-100%... why??
i check my cpu usage with logitech built-in plugin and everest does display the same...
using dualcore x2 5000+ g15 first version (blue)
i would give it a 10/10, but with 40% cpu usage for a little g15 display that'd be too much cpu drain... *sigh*
I'll have to test the included oblivion support, maybe this won't be needed anymore. Of course I'm sure it isn't as modder friendly as this one.