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# SM DLC Plugin Refurbish - Created by Strategy Master

Annoyed by the constant official plugin pop ups at the start of a new game?
Wished that the official plugins would start in more appropriate fashions?

These esps will stop the official plugins from starting automatically and start more naturally.

Includes all the official fixes from unofficial plugins plus additional fixes not covered by patches and required to delay certain quests.

## Lite Version
Seems many years later I was not happy with my own mod so have refreshed the experience.
Now requires all DLC's and contains the latest unofficial patch updates.
Additionally lots of other bugs have been fixed and increased compatability with other mods.
The quests now start and match more closely with their vanilla journel entries.
Overall the mod is simplified and is closer to the vanilla experience but you are still naturally going to discover these over time.
Its very easy for rumors to fire early on but is still chance based, if thats still till early you can add enable plugin level requirements based on the order DLCs originally released.

- Horse Armor
- Must wait until you hear by rumor that will give you the note.
- (Optional) level 3
- Orrery
- Rumor and note can be provided from Mages Guild members or you can directly speak to Bothiel.
- Fixes so Bothiel doesn't beleive you have already discussed the list before.
- Recommend you use unofficial patch as then it doesn't matter if you completed this before or after the Mages Necromancer Moon quest.
- (Optional) level 3
- Wizards Tower
- Sleep after joining Mages Guild as an associate, deed is mysteriously delivered to you.
- Fast travel is disabled until you initially travel to home.
- (Optional) level 5
- Thieves Den
- Must wait until you hear by rumor.
- (Optional) level 5
- Mehrunes Razor
- Must wait until you hear by rumor.
- (Optional) level 10
- Vile Lair
- Sleep after commiting a murder, deed is mysteriously delivered to you.
- Fast travel is disabled until you initially travel to home.
- (Optional) level 10
- Knights of the Nine
- The church is not initially destroyed at the start of the game. Must wait until you hear rumor outside Anvil at which point church is now destroyed.
- Includes attempted fix for bug that can prevent the corpses in Anvil Church not appearing if the cell has been reset.
- This could happen in vanilla too but was exposed more often in the mod.
- (Optional) level 15
- Battlehorn Castle
- Must wait until you hear by rumor. (Optional) level 12
- Or you can head directly over to the castle yourself without the rumor.
- Shivering Isles
- Must wait until you hear by rumor. (Optional) level 20
- Or you can head directly over to the castle yourself without the rumor.

## Legacy Version
- This is the original older version with more complicated starts of various quests.
- This does not contain the latest fixes from above.

- Horse Armor
- Look around Imperial City taverns for the horse armor note.
- Orrery
- After you have helped Bothiel in the mage quest line, you can talk to Bothiel about the Imperial Orrery.
- Wizards Tower
- You get the deed from the Countess of Bruma once your skills in magicka are noticeable and you can prove your inheritance to the countess.
- You can either reach a high rank in the Mages Guild as proof, or the average skill of your 7 magic skills must be high enough.
- Thieves Den
- Citizens in Anvil may tell you the rumor of the cavern as long as you have stolen enough.
- When the den is yours, how much gold you have fenced determines who you can hire:
- No gold fenced: Fence
- Low amount gold fenced: Supplier
- Medium amount gold fenced: Fletcher
- High amount gold fenced: Security Expert
- Very High amount gold fenced: Spymaster
- Mehrunes Razor
- Must wait until you hear by rumor after adventuring enough.
- Vile Lair
- Sleep after commiting enough murders.
- Knights of the Nine
- The church is not initially destroyed at the start of the game. Once your fame is high enough, the church gets attacked and rumors about Anvil's destruction will soon spread.
- Battlehorn Castle
- You will hear a rumor about the castle from the people of Chorrol after you appear to be a veteran in creature kills.
- Shivering Isles
- Must wait until you hear by rumor from the people of Bravil after a number of days have passed.

## Install
The official DLCs and the Shivering Isles are required.

Extract one of the folders starting with 00 to your oblivion/data folder depending on the version you wish to run. (Or use the wrye bash installer)

If you want to be level gated load the "SM Plugin Refurbish Lite Levels.esp" after

Make sure the esps are set to load after the official plugins and you're all set.

If you have already started a specific plugin and wish to try out the improved start without starting a new game, you must first unload the official plugins, load game and save.
After that enable the official plugins and the refurbishment plugins, load your game and it should be all set.

## Recommendations and Compatibility
Load Order
- Unofficial Patches
- Knights Infamy
- SM Plugin Refurbish Lite
- SM Plugin Refurbish Lite Levels
- SM Plugin Refurbish Lite Knights Infamy

Unofficial Patches - Recommended to include lots of other fixes.

Knights of the Nine - Improved Infamy System - Recommended to preserve your infamy values rather than reset them to 0.
- Use the compatability file and have it load after both this mod and knightsinfamy.esp .

OBSE -Elys- Universal Silent Voice - Recommended so the rumors don't play too quickly.
But not the end of the world if you don't use this as a messagebox is always shown at the end of a new rumor.

Incompatible with JOG's Plugins Unnerfed or other DLC Delayer style mods.

## Credits
JOG as some ideas are same or similar to his 'Plugins Unnerfed' mod
dev_akm for the De-Isolation tutorial on elder scrolls wiki
Kivan for pointing out the fix to crashes for those without SI
ABO for OMOD install script

## Version History
v2
- Rework and simplified, moved nearly everything to rumors.
- Fixed corpses going missing issues for knights of the nine , related to cell resets.
- Corrected knights of the nine rumors that were missing the % chance on npc chatter.
- Latest unofficial patch fixes.
- Removed all cell edits.
- Disabled fast travel for the 2 homes to match behaviour with rest of the DLC plugins.
- Removed conditions based on region as that could cause issues with other plugins.
- Fixed issues where waiting would trigger sleep conditions.
- Fixed issue where sleeping 1 hour would not register correctly.
- Rumors now have higher priorities so are more likely to fire on the common folk.
- Rumors no longer end and immediately display the next dlc rumor allowing you to pick them all up in one deadric swoop.

v1.30
- Fixed OMOD script not installing theives den plugin
- Due to popular demand, Rumors will now appear instantly when condition is met on npcs instead of having a random chance to show. Due to this certain rumors now have some new conditions before they appear.
- Added dialogue text for the plugin rumors (No Sound)
- SI now requires at least 20 days to have passed before the rumor shows up.
- Battlehorn now requires 60 creature kills before the rumor shows up.
- Fixed dialogue bugs with the battlehorn plugin.
- Stopped rumors showing up on Lucien and ensured all have check to prevent them showing up in the shivering isles.

v1.21
- Improved vile lair start detection when you sleep
- New esp that has all the esps merged into a single esp file.

v1.20
- Theives guild plugin now uses amount of gold fenced to determine who you can hire. The fence is now the first npc you can hire.
- Reduced mages guild rank required for the frostcrag spire plugin to evoker, and slightly reduced the total magic skills required to 280.
- Battlehorn plugin will now start as a rumor from chorrol.
- Reduced mehrunes razor required adventuring to 50 from 70.

v1.12
- Added OMOD Conversion data to allow players to convert to OMOD to install. Many thanks to abo for supporting Plugin Refurbish as an OMOD.

v1.11
- Fixed potential crashes in vile lair, thieves den, Mehrunes razor, horse armour, Battlehorn, Orrery if the player does not have SI installed. (Thanks kivan)
- Increased Mehrunes razor adventuring required before allowed to appear in rumors to 70 from 30 locations.

v1.10
- Fixed some potentially serious issues with the Thieves Den plugin on upgrading from older versions.
- Compatibility fix between the Orrery plugin and Choices and Consequences. You now only have to speak to Bothiel directly after completing the Mages Guild quest. Those using the Choices and Consequences compatibility patch can now remove it.

v1.09
- Fixed Vile Lair and Mehrunes Razor activating in the Shivering Isles (note this means official 1.2 patch is required with these esps)
- Updated Mehrunes Razor for compatibility with final UOMP v13.
- Frostcrag plugin has now been reworked such that the Countess now gives you your deed, but that's only possible if you are a high enough rank in the Mages Guild or your average magic skills are high enough.

v1.08
- Thieves Den is now a tellable rumor from anyone in Anvil, but only after you have stolen or pickpocketed enough. It was just too rare being restricted to Thieves Guild members/beggars only.
- Vile Lair now requires murders, then sleep anywhere to have the message delivered to you.
- Mehrunes Razor now requires you to have done enough adventuring before it can randomly appear for rumors.
- Modified horse armor code to see if it can prevent those crashes people keep reporting.

v1.07
- Removed the dependency to be in the Thieves Guild for the Thieves Den plugin

v1.06
- Fixed new multiple conflicts with the latest version of the Unofficial Mod patch.

v1.05
- The Shivering Isles now gets told as a normal rumor from the townsfolk of Bravil.
- Thieves Den rumor has possibility of being told from beggars or Thieves Guild members who like you in Anvil.

v1.04
- Added Battlehorn Castle Plugin

v1.03
- Compatibility fixes so plugins can still work when playing certain alternative starting mods.

Vile Lair
- There is now an added infamy requirement on the Vile Lair plugin to start.

KOTN
- Increased required fame for quest to start slightly and also made a change so Anvil attack topic only appears once you have heard the rumors.

Thieves Den
- Changed how plugin activates. Now requires you to be in the Thieves Guild and you must give one of the Anvil beggars a coin. If they like you enough they will tell you the rumor.
- Fixed a bug where the Thieves Den plugin could only activate if you were the first rank of the Thieves Guild.

v1.02
Orrery
- Fixed bug where the Orrery bandits were enabled before the quest was activated
- Fixed major bug where the Imperial Orrery Topic would disappear once you finished the Necromancer's Moon quest.

v1.01
Shivering Isles
- Added Shivering Isles plugin

Horse Armor
- You must now physically pick up the notes from the inns
- You can no longer find horse armor note in the Feed Bag.
- You can now find a note at the Tiber Septim hotel