OBLIVION
Unique Landscapes - The Dark Forest by addiktive
Oblivion » Landscape Changes
Added: 27/05/2007 - 01:33AM
Updated: 10/05/2013 - 07:44PM

140 Endorsements

1.0.5 Latest version

25,185 Unique D/Ls

32,374 Total D/Ls

89,582 Total Views

Uploaded by cthulhu314

Description

Last updated at 19:44, 10 May 2013 Uploaded at 1:33, 27 May 2007

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Description
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This plugin adds a Unique Landscape to the area south of the Imperial City called The Dark Forest. Located within the forest is Hurcine's Grove, a place of magic and wonder, and Lorikh Village, a forsaken cursed ruin of a village. The area features several new re-textured trees and plant-life along with unique creatures and ambience effects.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Contact
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addiktive: e-mail / MSN - addictive@ihug.co.nz
Unique Landscapes project (search there for "Unique landscapes")


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Compatibility Information
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Please visit the Unique Landscapes Compatibility Patches page for a list of known and patched conflicts.

All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods.
To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.

This mod may have a performance hit on your game if your computer is of some age. To improve performance, use the separately available LowPolyGrass patch for Dark Forest.


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
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Unpack the archive to the ...\Oblivion\Data folder, it contains:
- This readme
- The .esp file
Folders:
- textures
- meshes
- sound
- trees
- video

Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in OBMM.


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Deinstallation
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Delete this readme and the .esp file. Also all related data in the included directories should be removed. To do this, unpack the archive again to a temporary directory and compare, which files you should delete.


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Acknowledgments
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Thanks to the Unique Landscapes Team, Beta Testers (You know who you are), mmmp1d, KhadirgroGhurkag, Max Tael and all Forum Posters.


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Legal stuff/ Disclaimer
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Redistribution of this mod is prohibited without express permission. Please don't upload it to any sites without asking me or the UL Council first.