Oblivion

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Berzdex

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Berzdex

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70 comments

  1. oblivioncodyleemartin
    oblivioncodyleemartin
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    • 1 kudos
    i dont know to do dexwood san quest
  2. GamerRick
    GamerRick
    • supporter
    • 33 kudos
    Hi, this is a really good mod! I think I finished it, but have some issues:

    1. Dexwood Legacy - if I use the stone to enchant an amulet, I get the last two bad attributes too. It hints that I may be able to get rid of them, but I can't figure out how. The quest remains open even after I enchant the amulet. I sell everything I can to try and get my mercantile up. Maybe I sold a ring/necklace I am supposed to enchant?

    2. Fanguard -
    Spoiler:  
    Show
    I did a save game and then killed him just to see what would happen, and found that powerful ring. You have to kill uour pet dog to get it? That really sucks. The ring is way too powerful anyway, and I would just sell it.


    Then I also found some bugs:

    1. Getting Eriodor to open that trapdoor - I find him on the waterfront, talk to him, and follow him to the basement. However, he turns around, and I follow him back to the waterfront where he turns around again, and this time goes to the trapdoor and lets me proceed to get him to open it.

    2. Arben - When you first approach him, two spoken dialogs are missing, and the text goes really fast.

    3. Treebold is also missing a dialog when you speek to him after returning from the Aleyid ruin.

    Lastly, am I now done with the mod? Is there anything else to do?

    Thanks!

    -------------------------------------------------------------
    EDIT: Well, no response? I was going to endorse it, but won't if the author is no longer supporting it.
  3. Berzdex
    Berzdex
    • supporter
    • 7 kudos
    Thanks for that ffa1mf.

    With regards to Charles wandering I must admit that the AI of the Dexwoods was giving me problems when I last worked on 'The Family'. There remain some issues that I could not solve given the time I had. I am glad it works as well as it does after all.
  4. Berzdex
    Berzdex
    • supporter
    • 7 kudos
    Thanks for your endorsement Iametrie and I am pleased the game and my mods for it are still appealing.
  5. Berzdex
    Berzdex
    • supporter
    • 7 kudos
    Good on you ZiggyX200! I hope you enjoy it at least half as much as I enjoyed making it!
  6. ZiggyX200
    ZiggyX200
    • member
    • 4 kudos
    Teheh, I just saw your link from Whirlpool, I'll check this mod out! <img class=">
  7. Berzdex
    Berzdex
    • supporter
    • 7 kudos
    Hi Para199x!

    It's possible I have left out a quest Log entry. I will have a look at it and get back to you.

    Thanks for your feedback & your rating!

    Cheers!

    EDIT: I've had a look and nothing seems broken. If you have both 'the stone' as you put it and the only item from the quest beyond that(trying to avoid spoilers)then indeed the quests are complete.
  8. Para199x
    Para199x
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    • 0 kudos
    Hey after picking up the stone and getting the "One Ring" then using the stone to enchant something my quest log still prompts me to enchant something is this bugged or is it just cos you haven't done anything further with the quest yet?
  9. Athaliah
    Athaliah
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    • 0 kudos
    Fangard seems to appear randomly, still haven't quite figured him out. Lots of heavy panting and barking ( am still playing the early version). Obviously a rare breed that never needs feeding, refuses even the choicest morsals. Maybe he's out hunting on those days when he disappears. Thought he might need to be handed over to the Dexwoods. Perhaps he can hang out with the surly Eridor. Cheers Athaliah
  10. Berzdex
    Berzdex
    • supporter
    • 7 kudos
    Nice to see your comments Kryton and Athaliah <img class=">


    PS Athaliah, what did you think of the final turn of events involving Fangard?