Combat
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About this image
At the moment I'm working on an own (little) combat system inspired by the elder scrolls online combat system. It bothered me that I can't knock back enemies with a 2hander. I've uploaded a little clip in which you can see some combat moves. PowerBackward is an uppercut that knocks enemies back. PowerRight is now an area damage skill. PowerLeft is an execute skill which deals more damage the lower the enemies health is. It still needs of course some finetuning and I'm not totally happy with
the uppercut animation.
.. you can turn up the clip quality btw.
9 comments
Do you plan to add those new moves to NPCs as well?
Because in my game, problems start when _NPCs_ are allowed to use new moves. Like in my Nehrim: "power attack forward" is a foward-jump-somersault-attack, but the game l-a-a-a-a-a-gs when there are a couple of fighters participating. We all agree, NPCs _and_ myself, that we find it hard to time the attack reasonably well. Sometimes they land **ouch** between my man's legs: He can't hit them, the can't hit him, and it's a mess, really.
But then, it's my game, and my game is more for tree-hugging, grass-stroking, and flower-cuddling.
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Btw., I have watched some of your other tubes: ^____^
Learned some new secrets about the IC Marketplace home. And the traps, uh-oh.
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Btw., since I have your ear: I have plundered your place (yet again). Thank you very much for your Nehrim stuff. <33
and thanks you for your kind words
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Sexy outfit!
.. no no, just a dead rat
Or I would if some one didn't turn that option off.
Cool animations, mate
thank you both