Now, why did you say "blood" in the first place? And then the garlic? Intriguing. Shall I call the vampire police?
Edit: Yes, Drahenne's Bruma Alive will be a beautiful mod. Immersive eyecandies everywhere. And so many details you can notice something new every time you walk in.
Yes, I guess it's rather like an alternative to BC Bruma (which in my opinion is great, but slightly over the top, and well... already quite dated ;P)
CNRP draws from TNR, but if you're very careful and aware of what you're doing, you can blend the two. In my game I'm using slightly modified OCO head meshes, TNR faces - or age maps - customised textures - to get rid of those darn oco eyebrows - RBP eyes and hair - which I'd love to change for something less ridiculous, but my skills are too basic to do it properly - and CNRP's clothing and accessories. It's a pretty complex structure which I fear may turn out a little wobbly, but so far I haven't noticed any space oddities
This look really immersive this npc animation... The guy here is very concentrated on his job, I guess you did not dare to bother him. Great bar life style and I love the textures too.
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I am currently working on a project. Emphasis on modernity.
I wonder about your new project. For Oblivion?
Yep, preeminently.
Thanks a lot.
blood..."*...what!? Blood?...*
"Nono, gimme a beer! The last one for today... - ...I promise..."
"...and one for the way home..."
"...and one of these garlic cloves! "
- thinks:
*Just to be on the safe side! He sells blood!? I wonder what clientele he has after midnight!?*
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Beautiful pic! Love all that stuff we can see in background!
Now, why did you say "blood" in the first place? And then the garlic? Intriguing. Shall I call the vampire police?
Edit:
Yes, Drahenne's Bruma Alive will be a beautiful mod. Immersive eyecandies everywhere. And so many details you can notice something new every time you walk in.
... I think I had enough...
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I really look forward to see more pics of *Bruma Alive*, and who knows, one day we all will be able to enjoy this candy with our own eyes...
Good setting!!!
Yes, I guess it's rather like an alternative to BC Bruma (which in my opinion is great, but slightly over the top, and well... already quite dated ;P)
CNRP draws from TNR, but if you're very careful and aware of what you're doing, you can blend the two. In my game I'm using slightly modified OCO head meshes, TNR faces - or age maps - customised textures - to get rid of those darn oco eyebrows - RBP eyes and hair - which I'd love to change for something less ridiculous, but my skills are too basic to do it properly - and CNRP's clothing and accessories. It's a pretty complex structure which I fear may turn out a little wobbly, but so far I haven't noticed any space oddities
OCO should include beards :p
The guy here is very concentrated on his job, I guess you did not dare to bother him.
Great bar life style and I love the textures too.
Thanks Denny
It's a very atmospheric shot. Nicely done!