after spending 3 days at 12/13 literally just running/flying around looking for that last creature (list already has 5 uncommon and 4 rares...) I need this!
edit, just discovered common creatures was updated on 'the other nms mods site' (not trying to advertise for them, just just want to help)
I'm using that one and I feel like it works but still sucks. 1 or 2 more creatures left, all on ice planets and it won't spawn them. Half baked mod really.
Thanks, it just seems that they are pushing our patches weekly since the Atlas update. Not a bad thing but can be an issue for those who create mods, as well as those who use them..!
just tried your mod and i noticed something, im on a planet with 6 from 8 discovered species but with your mod it change to 6 from 10 and the reward changed from 200.000 to 250.000$. when i remove the mod it changes back to 6 from 8 and 200.000$
The reward is dynamic, so that makes sense. I increased a few values between my pathfinder version and this one, so I'm guessing it was that.
Edit: I imagine that any mod that changes the ROLEDESCRIPTIONTABLES would have a similar effect. But don't worry, odds are the extra creatures are easy to find. You're better off moving to a new planet anyways and start looking from scratch. I would give it 5-10 mins TOPS, if you can't find the last few missing creatures- move to a new planet (that's if you were stuck before installing this mod).
Even with this mod, some planets are just impossible to complete.
But I just had a planet that I couldn't locate the last creature at ALL. So I installed this mod and BAM right away got 2 red dots
I just tried out this mod and it did something a little strange; I found a base that was packed full os sentinels just milling about scanning things. Like 10 sentinels inside the base. Disabling the mod and reloading, no sentinels anywhere near, and I hadn't encountered this kind of behaviour before the mod (though I don't know how NMS deals with entities on a reload so maybe they would have despawned regardless of the mod?).
Sentinels have their own files, separate from the one's found in this mod, so I can't imagine this mod affecting them. What kind of "base" are you referring to? My guess would be a manufacturing plant?
Upon reloading without the mod they were gone, but then it seems a lot of things despawn when you reload the game. There was a terminal in the base (it was one of those generated waypoint buildings, the ones with two doors inside and a terminal), I don't recall what it was so it's possible it was indeed a manufacturing plant. I hadn't encountered that before but it's likely it's just normal game behaviour after all...
Was there a destructible door? Those are manufacturing plants, but usually there's only 3 idle sentinels. The game itself has always been buggy from time to time, and yes, reloading would reset placements so it makes it difficult to pinpoint issue. But, like I said, no files in this mod could affect sentinels.
Thanks for the mod, was worried about the loading issue on densely populated planets since I'm currently on a planet with 12 species and fauna described as 'abaundant', it's probably the heaviest concentration of life I've ever seen in NMS but the save loaded just fine.
27 comments
edit, just discovered common creatures was updated on 'the other nms mods site' (not trying to advertise for them, just just want to help)
Many thanks
just tried your mod and i noticed something, im on a planet with 6 from 8 discovered species but with your mod it change to 6 from 10 and the reward changed from 200.000 to 250.000$. when i remove the mod it changes back to 6 from 8 and 200.000$
why is that and is this normal ?
Edit: I imagine that any mod that changes the ROLEDESCRIPTIONTABLES
would have a similar effect.
But don't worry, odds are the extra creatures are easy to find. You're better off moving to a new planet anyways and start looking from scratch. I would give it 5-10 mins TOPS, if you can't find the last few missing creatures- move to a new planet (that's if you were stuck before installing this mod).
Even with this mod, some planets are just impossible to complete.
But I just had a planet that I couldn't locate the last creature at ALL. So I installed this mod and BAM right away got 2 red dots