No Man's Sky
0 of 0

File information

Last updated

Original upload

Created by

JovianStone

Uploaded by

JovianStone

Virus scan

Safe to use

Tags for this mod

27 comments

  1. NoReacT
    NoReacT
    • supporter
    • 0 kudos
    Any chance to get an update for NEXT?
    1. Theflyinghipy
      Theflyinghipy
      • member
      • 0 kudos
      I second this!
    2. hex77x
      hex77x
      • member
      • 5 kudos
      after spending 3 days at 12/13 literally just running/flying around looking for that last creature (list already has 5 uncommon and 4 rares...) I need this!

      edit, just discovered common creatures was updated on 'the other nms mods site' (not trying to advertise for them, just just want to help)
    3. jrbarrio
      jrbarrio
      • premium
      • 22 kudos
      I'm using that one and I feel like it works but still sucks. 1 or 2 more creatures left, all on ice planets and it won't spawn them. Half baked mod really.
  2. vimesUK
    vimesUK
    • supporter
    • 0 kudos
    Even with the new point releases being pushed out almost weekly will this mod still work...? 1.35 being released today.


    Many thanks
    1. JovianStone
      JovianStone
      • supporter
      • 29 kudos
      So far, yes. Can't be certain for 1.35 but I'm pretty sure the creature files weren't affected.
    2. vimesUK
      vimesUK
      • supporter
      • 0 kudos
      Thanks, it just seems that they are pushing our patches weekly since the Atlas update. Not a bad thing but can be an issue for those who create mods, as well as those who use them..!
  3. Niduin
    Niduin
    • member
    • 0 kudos
    Is this a bug that i can scan the animal through the surface ?
    1. JovianStone
      JovianStone
      • supporter
      • 29 kudos
      Couldn't be related to this mod. Either another mod, or a vanilla bug.
    2. bansama
      bansama
      • member
      • 0 kudos
      Yes it's probably a bug. But it's a bug with the base game not any mods.
    3. JovianStone
      JovianStone
      • supporter
      • 29 kudos
      Can def confirm it's a bug. It's fixed in 1.35 *Prevented players being able to scan creatures through the terrain
  4. Jaho177
    Jaho177
    • member
    • 0 kudos
    Hi

    just tried your mod and i noticed something, im on a planet with 6 from 8 discovered species but with your mod it change to 6 from 10 and the reward changed from 200.000 to 250.000$. when i remove the mod it changes back to 6 from 8 and 200.000$

    why is that and is this normal ?
    1. JovianStone
      JovianStone
      • supporter
      • 29 kudos
      The reward is dynamic, so that makes sense. I increased a few values between my pathfinder version and this one, so I'm guessing it was that.

      Edit: I imagine that any mod that changes the ROLEDESCRIPTIONTABLES
      would have a similar effect.
      But don't worry, odds are the extra creatures are easy to find. You're better off moving to a new planet anyways and start looking from scratch. I would give it 5-10 mins TOPS, if you can't find the last few missing creatures- move to a new planet (that's if you were stuck before installing this mod).

      Even with this mod, some planets are just impossible to complete.

      But I just had a planet that I couldn't locate the last creature at ALL. So I installed this mod and BAM right away got 2 red dots
  5. mcnostril
    mcnostril
    • member
    • 1 kudos
    I just tried out this mod and it did something a little strange; I found a base that was packed full os sentinels just milling about scanning things. Like 10 sentinels inside the base. Disabling the mod and reloading, no sentinels anywhere near, and I hadn't encountered this kind of behaviour before the mod (though I don't know how NMS deals with entities on a reload so maybe they would have despawned regardless of the mod?).
    1. JovianStone
      JovianStone
      • supporter
      • 29 kudos
      Sentinels have their own files, separate from the one's found in this mod, so I can't imagine this mod affecting them. What kind of "base" are you referring to? My guess would be a manufacturing plant?
    2. mcnostril
      mcnostril
      • member
      • 1 kudos
      Upon reloading without the mod they were gone, but then it seems a lot of things despawn when you reload the game. There was a terminal in the base (it was one of those generated waypoint buildings, the ones with two doors inside and a terminal), I don't recall what it was so it's possible it was indeed a manufacturing plant. I hadn't encountered that before but it's likely it's just normal game behaviour after all...
    3. JovianStone
      JovianStone
      • supporter
      • 29 kudos
      Was there a destructible door? Those are manufacturing plants, but usually there's only 3 idle sentinels. The game itself has always been buggy from time to time, and yes, reloading would reset placements so it makes it difficult to pinpoint issue. But, like I said, no files in this mod could affect sentinels.
  6. HadToRegister
    HadToRegister
    • premium
    • 195 kudos
    Excellent, I've been waiting for this update.
  7. Niduin
    Niduin
    • member
    • 0 kudos
    Does this mod increase also the scan range for the green/red points of the creatures?
    1. JovianStone
      JovianStone
      • supporter
      • 29 kudos
      No. Just their distances rendered, and placements.
  8. Setekh79
    Setekh79
    • supporter
    • 19 kudos
    Thanks for the 1.3 update Jovian.
  9. crazycupmuffin
    crazycupmuffin
    • member
    • 6 kudos
    Any update coming?
    1. JovianStone
      JovianStone
      • supporter
      • 29 kudos
      Sure thing. As soon as I can.
  10. Setekh79
    Setekh79
    • supporter
    • 19 kudos
    Thanks for the mod, was worried about the loading issue on densely populated planets since I'm currently on a planet with 12 species and fauna described as 'abaundant', it's probably the heaviest concentration of life I've ever seen in NMS but the save loaded just fine.
    1. JovianStone
      JovianStone
      • supporter
      • 29 kudos
      Thanks for the info. Same here, not a single loading problem through countless systems/planets.