For those who use Yup, please create a folder named WeapPreord10mmPistolFixed and copy the .kf of the inspection animation into it to make the inspection animation take effect. file path: Hit - 10mm Pistol Anim Set Redux\Meshes\Characters\_Male\IdleAnims\B42Inspect\EDIDs\WeapPreord10mmPistolFixed
I have a problem, I have the hitman season 1 animations so when I overwrite those animations with these the result is a mix of both animations Please, does anyone know what's happening?
What I did was hide the 10mm Pistol animations in the file tree for Hitman Season 1. That should prevent animation conflicts. Also to be safe, if you have MO2, make sure to put this mod below Hit's season 1.
Did you ever fix this? I've tried everything so far but when the gun is idle it uses S1 anims and then when I fire it uses 2 handed Redux animations, can't seem to fix it for the life of me and it's driving me crazy.
Not sure if this is a dumb question. I've noticed with this mod and a few others that the gun goes completely still when jumping and there's no landing animation. The gun goes completely static when jumping and looks a little off. Does this just not have a jumping animation added? Or are they meant to have some, and I'm having an issue.
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file path:
Hit - 10mm Pistol Anim Set Redux\Meshes\Characters\_Male\IdleAnims\B42Inspect\EDIDs\WeapPreord10mmPistolFixed
edit: A combination of mods and patches caused this. Seem to be in the process of fixing it now.