Fallout New Vegas
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Hitman47101

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hitman47101

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81 comments

  1. hakaze64
    hakaze64
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    For those who use Yup, please create a folder named WeapPreord10mmPistolFixed and copy the .kf of the inspection animation into it to make the inspection animation take effect.
    file path:
    Hit - 10mm Pistol Anim Set Redux\Meshes\Characters\_Male\IdleAnims\B42Inspect\EDIDs\WeapPreord10mmPistolFixed
    1. BadReble
      BadReble
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      Thx bro,it actually works.
  2. rovloxboi2
    rovloxboi2
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    I have a problem, I have the hitman season 1 animations so when I overwrite those animations with these the result is a mix of both animations Please, does anyone know what's happening?
    1. Thomas5570
      Thomas5570
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      What I did was hide the 10mm Pistol animations in the file tree for Hitman Season 1. That should prevent animation conflicts. Also to be safe, if you have MO2, make sure to put this mod below Hit's season 1. 
    2. FeedingWolves
      FeedingWolves
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      I can't fix this for the life of me. even in the case where the redux are the only 10mm anims, i get a mix of both S1 and this.

      edit: A combination of mods and patches caused this. Seem to be in the process of fixing it now.
    3. BenKYS
      BenKYS
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      Did you ever fix this? I've tried everything so far but when the gun is idle it uses S1 anims and then when I fire it uses 2 handed Redux animations, can't seem to fix it for the life of me and it's driving me crazy.
  3. jmoney1167
    jmoney1167
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    is anyone having fucked up animations when sneaking???
    1. Vitriolic44
      Vitriolic44
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      Yup, I have weird sneaking animations too
    2. jmoney1167
      jmoney1167
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      did you ever find a fix?
    3. Vitriolic44
      Vitriolic44
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      Nope
  4. StandUpnoice
    StandUpnoice
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    you forgor to give the silenced 10mm inspect anims
  5. ArashAl
    ArashAl
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    nvm it was something else messing with the animation
  6. EdOran329
    EdOran329
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    Not sure if this is a dumb question. I've noticed with this mod and a few others that the gun goes completely still when jumping and there's no landing animation. The gun goes completely static when jumping and looks a little off. Does this just not have a jumping animation added? Or are they meant to have some, and I'm having an issue.
    1. churibman
      churibman
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      Don't know if this is your issue, but you need a locomotion set that includes jumping animations. I recommend "Blended Locomotion"
  7. portlandpride
    portlandpride
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    can you add in the weathered 10mm to this please
  8. DrunkDad2204
    DrunkDad2204
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    everything else with the animation work except the sprint aimation for jam how do i fix this
    1. Trapclap3f
      Trapclap3f
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      if you still need the fix the sprint animation is from a different mod
    2. DrunkDad2204
      DrunkDad2204
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      oh which mod is it
  9. Couriier1911
    Couriier1911
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    unreleased slide mod?
    1. ByteSix
      ByteSix
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      Patience, now's not the time or the place.
    2. Etherial1
      Etherial1
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      fps slide
  10. RandyMcNasty
    RandyMcNasty
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    The silenced 10mm and colonel autumns pistol dont have the inspect animations, is it cool if i upload a patch?
    1. jmoney1167
      jmoney1167
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      lmk if u do id get it lol 
    2. RandyMcNasty
      RandyMcNasty
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      If you want to do it yourself you go into the mod folder/meshes/characters/_male/idleanims/b42inspect/edids/
      copy Weap10mmPistol folder somewhere and rename it to Weap10mmPistolSilenced and do the same again but rename it to WeapUniqueColAutumns10mmPistol then paste both renamed folders to the original file path
      i havent tested col autumns pistol yet but i know the silenced pistol works