If this is not useful then just ignore it. Okay, so I consoled all the weapons. Killed bloatflies and skinned them with B42 Interact.
Animation mods I'm using and in order via Mod Organizer 2: Vanilla Weapons Scale Fix Frozen Hit Rockomotion Anniversary Anim Pack FNV Clean Animations Viewmodel Recoil B42 Mods Hit B42 Interact Animation Pack Hit B42 Skinning Iron Sight Recoil Animations kNVSE
Guns that went INVISIBLE: AER 14 Prototype Anti Material Rifle BB Gun Abilene Kid LE BB Gun Battle Rifle Brush Gun Caravan Shotgun Cowboy Repeater Dinner Bell Great Bear Grenade Rifle Grenade Rifle Grenade Launcher Holo Rifle Hunting Rifle Hunting Shotgun La Longue carbine Laser Rifle Lever Action Shotgun Medicine Stick Mercenary Grenade Rifle Paciencia Red Victory Grenade Rifle Single Shotgun Sturdy Caravan Shotgun This Machine Thump Thump Trail Carbine Tri Beam Laser Rifle Varmint Rifle :(
Edit: I'm so stupid I should have tested it first without any animation mods and just this mod. Edit2: It works perfectly without any other animation packs. Brain fart on my part, it's in the title of the mod. Edit3: I just put Vanilla Animations Weapon Scale Fix below the anim packs, instead of letting the anim packs overwrite it, and call it a day.
Hi, I have this mod loaded but my weapon still disappears. Your other mods work fine however. I am loading it after your other mods. Anything I can check to troubleshoot this? Thanks.
Can i fix this myself its killing my knvse AR animations for 2haAim its fkd up IScontol & b42Optics i really need that fix bro or just upload a fix on GoogleDrive then put up a link.I was going to dump asurah's animations after i stopped playing in 3rd person at the start of this year but turns out knvse won't work 100% without asurah 0.2.1 its only the 2haAim from this version all other Aim Animations don't have the Scaling issue
What should the load order look like on the left panel, MO2 user. Should it be below B42 Inject mod? In the description it says to be placed last of my load order?
Thank you! I was experiencing this so much on my previous run that it almost made me consider uninstalling those beautiful animation mods of yours and Hitman's!
I use Anniversary pack overwritten by OG FNV Clean animations and if I place this mod before those anims still get invisible weapon bug after skinning creatures (noticed with the single shotgun), but if I place it after, yeah, it's fixed but equipped idle animations are back to vanilla and look kind of out of place.
31 comments
Okay, so I consoled all the weapons. Killed bloatflies and skinned them with B42 Interact.
Animation mods I'm using and in order via Mod Organizer 2:
Vanilla Weapons Scale Fix
Frozen Hit Rockomotion
Anniversary Anim Pack
FNV Clean Animations
Viewmodel Recoil
B42 Mods
Hit B42 Interact Animation Pack
Hit B42 Skinning
Iron Sight Recoil Animations kNVSE
Guns that went INVISIBLE:
AER 14 Prototype
Anti Material Rifle
BB Gun
Abilene Kid LE BB Gun
Battle Rifle
Brush Gun
Caravan Shotgun
Cowboy Repeater
Dinner Bell
Great Bear Grenade Rifle
Grenade Rifle
Grenade Launcher
Holo Rifle
Hunting Rifle
Hunting Shotgun
La Longue carbine
Laser Rifle
Lever Action Shotgun
Medicine Stick
Mercenary Grenade Rifle
Paciencia
Red Victory Grenade Rifle
Single Shotgun
Sturdy Caravan Shotgun
This Machine
Thump Thump
Trail Carbine
Tri Beam Laser Rifle
Varmint Rifle :(
Edit: I'm so stupid I should have tested it first without any animation mods and just this mod.
Edit2: It works perfectly without any other animation packs. Brain fart on my part, it's in the title of the mod.
Edit3: I just put Vanilla Animations Weapon Scale Fix below the anim packs, instead of letting the anim packs overwrite it, and call it a day.
I have this mod loaded but my weapon still disappears. Your other mods work fine however. I am loading it after your other mods. Anything I can check to troubleshoot this? Thanks.
Edit: Nevermind, I read the comment below :)