Fallout New Vegas
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Teveamci

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Tevemaci

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27 comments

  1. elmojado777
    elmojado777
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    What body mod do you use?
  2. hughmaniac
    hughmaniac
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    Thanks for this. I managed to get this working for the base Fallout 3 NPCs, however Broken Steel and other F3 NPCs still have this issue. 

    Edit: Fixed it. I simply needed more patches. It seems EDGE makes a lot of changes to existing NPCs facegen data. Thanks for providing them man. 
  3. JayLira123
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    well everything seems to be working fine but my Cass face is messed up does anyone else have this problem
    1. B4llsAndB4y0n3ts
      B4llsAndB4y0n3ts
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      Yeah, Cass's face is doinked to hell.
    2. Tevemaci
      Tevemaci
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      One of your plugin is overwirting the race section of the TWR CKR patch.esm plugin
  4. Flip777
    Flip777
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    uncompressed bsa next version?
  5. Dillylynx
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    Hi, thanks for the patch. I have a few questions. Is it recommended to only use CKR’s main file and not it’s optional files? Should I use this with CKR hands, teeth, and hair? Should I install only TWR main file or all of them and what load order should everything be in? Thank you in advance.
    1. Tevemaci
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      -I have only ever used the CKR main file.
      -I have not tested it extensively with CKR hands, teeth, and hair.
      -You shoud install everything from the TWR page. The TWR CKR patch.esm should be lower than the Two Wastelands Redesigned.esm .
    2. Dillylynx
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      Thanks.

      Edit: I'm using Uncut Wasteland TTW Supplement Version so I installed the patch for it and TWR together from here and I installed TWR and Sawyerbatty patch and those are the only patches for TWR I have installed. Are they compatible with your patch? Or should I install them anyways?
      Would you recommend using IVMB and Type 4? Or just IVMB or neither? I only have IVMB installed.
      Where should all of these mods be placed in the mod load order (left side pane) when using MO2?
      Currently I have my load order like this:
      TWR
      TWR Sawyerbatty patch
      TWR Uncut Wasteland TTW Supplement Version
      IVMB
      IVMB FOMOD with default options ticked.
      CKR
      CKR - IVMB - T4 patch
      CKR TTW Facegen
      Your patch and the update file below that.
      Thank you so much for your time and patience, I really appreciate your help.
    3. Tevemaci
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      - The Uncut Wasteland TTW Supplement Version TWR Patch is working fine with my patch but it requires Uncut Extra Collection too from the TTW - Wasteland Supplements page.
      -The Two Wastelands Redesigned and SawyerBatty (TTW) patch is slightly incompatibe. (Affected NPC-s that which will look bad: 3 Westside citizens and 10 Gomorrah Prostitute)
      -I have never used IVMB and Type 4 so I can't tell.
      -I woud recomend you to put TWR CKR patch.esm as low in your plugin load order as you can.
    4. Dillylynx
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      Okay, I uninstalled the TWR - Sawyerbatty patch. I do have the Uncut Extra Collection mod you mentioned, thank you. I have TWR CKR patch.esm as low as it will go, right below TWR's ESM. I don't mean to be dense, but do the actual mods have to be in any particular order? Not talking about the ESM plugins as I understand where they should be, but I mean the mods themselves? I always think I have the mod load order wrong because sometimes the NPCs look odd. For instance, when I try to add a beard to my character his eyebrows suddenly vanish lol. I also installed your CKR patches for many mods for NV and TTW and I was wondering where those patches should be in relation to this patch. Currently, my mod load order list looks like this going down:
      TWR, TWR Uncut Wasteland patch, CKR, CKR TTW Facegen, CKR Facegen patches for many mods, TTW CKR, Facegen patches for many mods, TWR CKR, TWR CKR Update. Could you tell me whether they should be switched around or does it not matter for the mod load order? I hope I explained myself well enough. Like I said, I'm not sure if the mods themselves should be in any particular order or not. I should also mention, Amata looks strange in the birthday scene in FO3.
    5. Tevemaci
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      For the mods you you mentioned only the plugin load order shoud matter.
    6. Dillylynx
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      Thanks, everything seemed to be working as intended except that my character's eyebrows didn't stay on when trying to give him a beard. Also, I wanted to use CKR Hair mod in addition to this patch, but I think CKR Hair causes a strange bug where Amata in FO3 has a buzzcut during the birthday sequence. These are the only issues I've experienced, and no matter where I put the mods in the load order I still got the eyebrows disappearing issue when adding a beard. Is there any way to remedy the CKR Hair issue and the eyebrows/beard issue?
  6. kuddlesworth9419
    kuddlesworth9419
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    Thanks for the patch. 

    Edit: My faces in Fallout 3 are still all messed up, not sure why I have you're patch and the new update with the newest kit remake and the TTW patch you have.
    1. OverTheTop123
      OverTheTop123
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      I've got the same issue. Able to figure it out?
    2. Tevemaci
      Tevemaci
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      Can you post a picture of this?
  7. BretonBoi96
    BretonBoi96
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    Yo so this is compatiable with NVR2 but only for TTW? Can you make a vanilla NVR2 patch?
    1. zaneeldeen
      zaneeldeen
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      ^ please
    2. Tevemaci
      Tevemaci
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    3. zaneeldeen
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      bless you
  8. kuddlesworth9419
    kuddlesworth9419
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    Thank you a lot I will test this out.
  9. SPITSPHIRE
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    I genuinely do not understand what this is supposed to do.
    1. keogeo
      keogeo
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      This patches Character Kit Remake for use with Two Wastelands Redesigned
    2. Lilakego
      Lilakego
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      Character Kit Remake head meshes are using different UV, so textures have to be re-generated, otherwise overlay textures (ones you can edit in character creation menu) show up on the wrong parts of the face like on the last screenshot.
      Common solution is to tweak ini to generate them on the fly, but you really shouldn't do it, like, ever, for any mod, because it degrades performance and decreases game stability (as this setting wasn't intended for gameplay).
      Author of this mod manually generated this textures in geck so game could load correct ones for this meshes, without any hassle with ini settings and doing it yourself which is quite tedious
  10. ModsForDadBods
    ModsForDadBods
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    Thank you!!!