I take it this doesn't cover explosions? I wonder if it's even possible to do interior and far distant sounds for explosions in the same manner as guns, I remember the FO4 JSRS mod doing different sounds for different acoustic environments but that relied on stuff that I can't remember if the FO3/NV version of the engine had.
Which of these affects turret sounds. A several guns in NPC hands (like Sunny's gun) sound like freakin firecrackers and things that fire fast, like turrets, are insufferable.
Any chance you could have an alternative version with .ogg files instead? 128-192kbps should still be crystal clarity and would reduce the size of the mod by 2-3x. I would convert them myself but not sure if the esp would recognize them afterwards.
Downloaded the mod and now NPC guns sound like they are high pitched cap guns. Is there a fix for this that I missed or are they suppose to sound that bad.
You've given us the ability to save many modded weapons (and vanilla weapons) from crappy vanilla sounds. This deserves 'Mod of the Month' for those reasons alone.
I'm personally not a fan that the download says to look at installation instructions on the mod page, and when I go to the mod page it says the installation instructions are still being written.
I left a link to instruction on how to install mods via the mod manager, I just don't know what else special I can write. But if you need help with installation - tell me.
hellou hellou,how can i increase the gun shot volume trhough the volume reducer instead?i know that setting atenuation to 0 makes it so the gunshots are at maximum volume but i just want guns to be 50% to 40% louder,i want louder but not too loud if that makes sense.
184 comments
You've given us the ability to save many modded weapons (and vanilla weapons) from crappy vanilla sounds. This deserves 'Mod of the Month' for those reasons alone.
Endorsed and kudos to you!
Thank you for your time on answering my question.