Fallout New Vegas
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asorly

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asorly

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11 comments

  1. eseveRReverse
    eseveRReverse
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    Thanks for this man, been trying to tweak Enclave Commander so the npcs stop going back to full health. 

    No dice and the HardQor mod seems to only effect default companions not modded
  2. deleted171259413
    deleted171259413
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    Can I use xNVSE instead?
    1. NoBaconYes
      NoBaconYes
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      It's a requirement tho?
    2. deleted171259413
      deleted171259413
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      But doesn't they have the same functionality? Correct me if I'm wrong.
    3. asorly
      asorly
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      No. This requires xNVSE because xNVSE is required by JIP LN. The mod itself is just using a hidden function in JIP LN I found when looking at the source on GitHub.
    4. deleted171259413
      deleted171259413
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      This mod works on TTW right?
    5. asorly
      asorly
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      Yes.
  3. Bokstavsbarn
    Bokstavsbarn
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    Isn't this already an option in Stewie's Tweaks/JIP CCC? Does this mod do anything differently?
    1. asorly
      asorly
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      No, I checked Tweaks' INI before releasing this to make sure. It is an option in JIP CCC's MCM but not everyone uses JIP CCC.

      As for what it does differently; it uses JIP LN Scriptrunner so it doesn't require an ESP, and it allows you to tweak the amount of health companions have after they regain consciousness.
  4. Patchier
    Patchier
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    Good job, Asorly. 
  5. CovenantTurtle
    CovenantTurtle
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    Was recently thinking of this exact thing. Nice!