Fallout New Vegas
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S6S

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Sweet6Shooter

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22 comments

  1. sugma88
    sugma88
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    wondering how i would go about patching other modded shotguns like https://www.nexusmods.com/newvegas/mods/77697?
    1. BattyMare419
      BattyMare419
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      For that. I suggest use FNVEdit as the mods rely on an esp anyway, so you can edit damage and such to your heart's content. For the base game, a script runner is more economic as you can't edit esm files.
  2. BattyMare419
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    How about a buff for pistols, revolvers and such? Those are pretty underwhelming especially in TTW, gave you almost no purposes to have one even as a backup firearm.
  3. Boliver06
    Boliver06
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    Shotguns are already so overpowered, do you people need even MORE?
    1. AngelOfFortune
      AngelOfFortune
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      Lol, I do agree, shotguns are pretty good already but with how modding goes, I think everyone's games are balanced a little differently - so I can still understand the appeal of something like this :)
    2. Boliver06
      Boliver06
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      That does make sense.
    3. golivie
      golivie
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      Shotgun overpowered? Oh yes, i do too remember when Obsidian forgot they existed and barely gave them any importance in the game. Overpowered for sure. 
    4. Boliver06
      Boliver06
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      You can get a perk that literally kicks DEATHCLAWS around like footballs, if anything, I would say that they're the most fun to use in the whole game.
    5. Sweet6Shooter
      Sweet6Shooter
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      Shotguns are wildly powerful IRL, it's just their shell size and weight in carrying and loading them that makes them not the supreme weapon choice in the modern age. The fact that the perks that can apply to them are OP is kind of irrelevant, and a factor that needs to be managed on it's own.
    6. 7Satellites7
      7Satellites7
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      You can literally get And Stay Back and make enemies rendered useless while you hotswitch to something like the Ripper and mow them down, yea, "overpowered for sure".. no, definitely powerful for sure.
  4. morvar42
    morvar42
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    does this play nice with jsawyer?
  5. rknowj
    rknowj
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    makes shotties worthwhile even if you're not gonna take shotgun surgeon. 
  6. TheStingOfPower
    TheStingOfPower
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    Does this work well with your scripted weapon tweaks mod?
  7. Bokstavsbarn
    Bokstavsbarn
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    Have you thought about incorporating Hollow Point mechanics into the various buckshot ammo types to further emphasize their use against unarmored foes and make ammo choice more important versus armored targets? Feels like it could go in hand with a mod like this.
  8. Glen67z
    Glen67z
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    I'll take a shotty buff, using hitmans sawed off shotty animations are satisfying AF
  9. LlamaPunch
    LlamaPunch
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    I see why it was recommended to use a mod that re balances armor values. Installing this and New Blood with only a couple of other tweaks has the caravan shotgun one-shotting most things from a fair distance. feels super OP (but also super satisfying) at level 2.
  10. LtNumbnuts
    LtNumbnuts
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    can you make a mod that changes the name of the 9mm smg to "Grease Gun" and change the caliber to 45. cal?
    1. Sweet6Shooter
      Sweet6Shooter
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      No.