Fallout New Vegas
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SpireWitch

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SpireWitch

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12 comments

  1. RAndomeDude02
    RAndomeDude02
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    THANK YOU!!!!!
  2. IMPERIVMASTARTES
    IMPERIVMASTARTES
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    Is there a way to play FNC with mods (using a mod organizer) ? I'm pretty experienced using MO2 but can't get it to work with my mods. Thanks in advanced
    1. SpireWitch
      SpireWitch
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      Yes, I do every time I play FNC. If you're trying to install FNC through MO2, there's some special s#*! you have to do to get it to work (it's detailed somewhere on the mod page.) I don't have a link to it on-hand, but you could likely receive better assistance than I could give you by asking in the New California Discord server.
    2. nico12345678909
      nico12345678909
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      if I remember correctly, make a folder where your mods are stored called New California. Run the FNC Installer .exe through MO2. You do that by going to the dropdown menu where you launch the game from and adding the .exe as an executable. 

      then nust install as usual. have fun :)
    3. Halotroop0
      Halotroop0
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      The method I remember, in order to keep FNC entirely contained in MO2, was to create a separate folder for the installer, copy & paste the FNV exe to this new folder, run the installer on this copied exe, then turn the installed files into a .zip so you can install with MO2.
    4. IMPERIVMASTARTES
      IMPERIVMASTARTES
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      Thanks for the tip everyone :)
    5. envy1000
      envy1000
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      Hey, so I tried the same process so I can use MO2, and tried to install the zipped folder as a mod, but its throwing up an error that it can't recognize the format. Do you have any suggestions on how to change the file so Organizer recognizes the mod?
    6. Halotroop0
      Halotroop0
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      Maybe it was zipped improperly? My MO2 installs .zips just fine, I'd say to either try zipping the files up again, or maybe making them into a .rar or .7z
  3. tothedark
    tothedark
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    If it's possible, the Pulse Pistol should use Hit's 10mm anims.
  4. TheCausedMarlin
    TheCausedMarlin
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    This like would enable "Old Glory" the AMR you get from Grummin to use Hitman's Anti-Material Rifle anims.
    "mod": "NewCalifornia.esm",
    "form": ["AD0C1B"],
    "folder": "Hit_AntiMaterielRifle"
    1. SpireWitch
      SpireWitch
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      Damn I misspelled "materiel" as "material" and thought it was cursed into not working :skull:

      Should now be fixed, far too late
  5. Personnn555
    Personnn555
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    I just want to say THANK YOU SO MUCH for makeing this.