Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.2
Removed some redundant edits to be inline with SOF 1.7.
Version 1.1
Added Relevant masters
Flagged as ESM
Version 1.0
Original Release
Fairly self explanatory patch. No ITMs, no deleted records, no dirty edits and forwarded all relevant TTW records for Simple open Freeside's worldspaces.
Built on TTW 3.3.2. Not compatible with older versions.
Quests confirmed tested and functional:
G.I. Blues - Tested by me. Fully functional. Tested first time speech checks with Orris and second run ambush if checks failed. Orris paths correctly, going left on the first run and "kiiling" the thugs and going straight on into ambush the second time. NCR spawn in correctly by the abandoned building and squatter camp. Pacer spawns in correctly by the train station and NCR become hostile correctly at the signal box. Quest updates and was able to turn it in to the King each time as normal.
Birds of a feather - Tested by me. Fully functional. Van graff meeting works and job offer accepted starts the quest. The guard force greets correctly and quest start marker by the door is correctly recognised. each NPC approaches the door at the correct times and path correctly from the proper locations. Able to turn in and complete the quest after getting the parcel afterwards.
Nothing but a hound dog - Tested by me. Fully functional. Able to ask about Rex after completing G.I. Blues and then Julie Farkas has correct dialogue to progress quest.
Debt Collection - Tested by me. Fully functional. Atomic wrangler accessible and quest given. All 3 NPCs spawn in correctly with quest markers. Able to find them sandboxing at their respective locations and resolve quest either by violence, threats or playing nice.
Misc - Tested by me.
Rotface sits in Mick and Ralphs doorway and gives tips correctly
Able to find the child running round with the C- Finder and buy it off him
Alleyway lure and ambush works as intended.
Kings member stands guard by the water.
NPCs path around and sandbox
Children chase the giant rat
All the criers are there and have working triggers
Old ben force greets the player at the gate before the random thug runs through and gets killed.
Train station door is there and you can enter as per TTW.
That's about it, If you find anything wrong please let me know and I will fix it.