I don't know where post went. I was talking about a mod of patch collection for FPGE as it could let you keep your companions. I was asking if there was a mod similar to it, since mod is hidden, along with FPGE patches of casino crowds, town of vice, and revival of luxury, I would have compatibility issues without those mods.
Yeah I hid his patch page because they were severely out of date and replaced them with my own up to date patches. My collection of FPGE mods were likewise hidden because they were broken. Trust me, you're not missing anything.
Hey, thanks for the patches. Regarding the Willow TTW patch, I wanted to ask, is there any differences between this one and the one hosted on the Willow mod page by SpringHeelJon? I checked xEdit and both edit Worldspace the same way, but the other changes are different. Should I use both? Cheers!
This is the first time I've heard of that patch. I do not know what changes it makes, or how up to date it is compared to mine. But to be honest, my Willow patch will be retired once TTW 3.3.3 comes out.
The patch there is just over a year old, Feb 2023. It adjusts weapon and armour values, some facegen data, NIF locations, repair lists.
The one here reintroduces TTW Cell changes that NVWillow.esp removes.
They both adjust the water under Worldspace to match TTW's.
With all of that said, my understanding is that this patch here is more for compatibility, while the other one is more for balance. I'm not the best when it comes to this stuff but from what I can tell, it should be fine to use both or merge them.
The Bison Steve bobbleheads overwrite the TTW ones in a number of different ways. For example, all the stat bobbleheads(STR, INT etc) all give +1 to the corresponding stat, as opposed to giving the TTW perk. Some of the perks just don't get added also, I remember this being an issue with Lockpick and Speech with 3.2.2. Finally, the TTW Bobblehead challenge doesn't complete properly with Bison Steve installed.
To be honest it's been ages since I last looked at the patch. I can't remember exactly what it does. But generally it would be a conflict resolution patch. Also DC NPCs and Mojave NPCs are two separate mods. One doesn't patch the other.
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Files in archive are unsupported.
March 4 2024:
- Strip Crowds patch has been retired. Unsupported replacement patch for Strip Gamblers has been uploaded in misc section.
March 5 2024:
- Updated Autumn Leaves patch for TTW so that its perks affect TTW's weapons. Updated patch kindly provided by Oleks_Adm.
March 10 2024:
- Meat Prep Animation Restored patch for FPGE has been retired as the mod does it on its own now.
The one here reintroduces TTW Cell changes that NVWillow.esp removes.
They both adjust the water under Worldspace to match TTW's.
With all of that said, my understanding is that this patch here is more for compatibility, while the other one is more for balance. I'm not the best when it comes to this stuff but from what I can tell, it should be fine to use both or merge them.
Here are some screenshots. I was hoping you could take a look, for a potential patch?
The error message when opening the game at any point
What FNVEdit has to say about the error
What's wrong with the bobbleheads?
That tells me absolutely nothing.
The Bison Steve bobbleheads overwrite the TTW ones in a number of different ways. For example, all the stat bobbleheads(STR, INT etc) all give +1 to the corresponding stat, as opposed to giving the TTW perk. Some of the perks just don't get added also, I remember this being an issue with Lockpick and Speech with 3.2.2. Finally, the TTW Bobblehead challenge doesn't complete properly with Bison Steve installed.
collection?
https://www.nexusmods.com/newvegas/mods/85686