Fallout New Vegas
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AVeryUncreativeUsername

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  1. AVeryUncreativeUsername
    AVeryUncreativeUsername
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    Note that I may take patch requests on a case by case basis.

    Files in archive are unsupported. 

    March 4 2024:
    - Strip Crowds patch has been retired. Unsupported replacement patch for Strip Gamblers has been uploaded in misc section.

    March 5 2024:
    - Updated Autumn Leaves patch for TTW so that its perks affect TTW's weapons. Updated patch kindly provided by Oleks_Adm.

    March 10 2024:
    - Meat Prep Animation Restored patch for FPGE has been retired as the mod does it on its own now. 
  2. MagicMorales
    MagicMorales
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    A patch For Mojave NPC for FPGE?
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      I implore you to read a mod's description before making a requesting a patch. 
  3. spore117
    spore117
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    There was a conversation of a mod, did you hide mod? I didn't see reply.
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      What mod? 
    2. spore117
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      I don't know where post went. I was talking about a mod of patch collection for FPGE as it could let you keep your companions. I was asking if there was a mod similar to it, since mod is hidden, along with FPGE patches of casino crowds, town of vice, and revival of luxury, I would have compatibility issues without those mods.
    3. AVeryUncreativeUsername
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      wtf are you talking about? I literally have patches for those mods on this page? 
    4. spore117
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      Those were individual mods under ryanmar, and there was a mod with a similar name as this mod which is "Collection of FPGE Mods".
    5. AVeryUncreativeUsername
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      Yeah I hid his patch page because they were severely out of date and replaced them with my own up to date patches. My collection of FPGE mods were likewise hidden because they were broken. Trust me, you're not missing anything. 
    6. spore117
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      "This page" does not include keeping your companions like your old mod.
    7. spore117
      spore117
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      Old mod had keep Mcnamara as elder at helios one.
    8. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      There I unhid the page. Use those files at your own risk. No support will be provided. Now please stop asking me. 
    9. spore117
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      Okay, thank you.
  4. kashif101
    kashif101
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    Hey, thanks for the patches. Regarding the Willow TTW patch, I wanted to ask, is there any differences between this one and the one hosted on the Willow mod page by SpringHeelJon? I checked xEdit and both edit Worldspace the same way, but the other changes are different. Should I use both? Cheers!
    1. AVeryUncreativeUsername
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      This is the first time I've heard of that patch. I do not know what changes it makes, or how up to date it is compared to mine. But to be honest, my Willow patch will be retired once TTW 3.3.3 comes out. 
    2. kashif101
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      The patch there is just over a year old, Feb 2023. It adjusts weapon and armour values, some facegen data, NIF locations, repair lists.

      The one here reintroduces TTW Cell changes that NVWillow.esp removes.

      They both adjust the water under Worldspace to match TTW's.

      With all of that said, my understanding is that this patch here is more for compatibility, while the other one is more for balance. I'm not the best when it comes to this stuff but from what I can tell, it should be fine to use both or merge them.
    3. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      Yeah mine is about conflict resolution. That's what all of my patches here are for. 
  5. zinga55
    zinga55
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    Hello! I have ran into a problem with a script between FPGE and YUP. I have it pulled up in FNVEdit, but am not familiar enough to fix it myself. 

    Here are some screenshots. I was hoping you could take a look, for a potential patch?

    The error message when opening the game at any point

    What FNVEdit has to say about the error
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      That's an issue with your load order and nothing to do with my patch collection
  6. Paspartan1
    Paspartan1
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    How difficult would be to patch Factions Reloaded - Legion to be compatible with FPGE?
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      I don't know. I don't use that mod and I will not be patching it.
    2. Paspartan1
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      That's a shame, but thanks anyway.
  7. Freyr95
    Freyr95
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    Does your New Bison Steve TTW patch fix the Bobbleheads conflict between the two mods?
    1. Freyr95
      Freyr95
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      What does the TTW Bison Steve patch even do?
    2. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      Conflict resolution. 

      What's wrong with the bobbleheads?
    3. Freyr95
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      >Conflict resolution.

      That tells me absolutely nothing.

      The Bison Steve bobbleheads overwrite the TTW ones in a number of different ways. For example, all the stat bobbleheads(STR, INT etc) all give +1 to the corresponding stat, as opposed to giving the TTW perk. Some of the perks just don't get added also, I remember this being an issue with Lockpick and Speech with 3.2.2. Finally, the TTW Bobblehead challenge doesn't complete properly with Bison Steve installed.
  8. 3Justano1
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    Hey man. It seems i cant find fpge Legion quests expanded patch anymore. What happend to it? Are you planning to add it in this
    collection?
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      That's not a mod I want to support due to its age.
    2. Grogrokl
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      Dude, can you release an unsupported package with FPGE Legion Quests? I'm new to New Vegas, I've never played Legion Quests and I want to try it.
    3. AVeryUncreativeUsername
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      Supported or no, I'm not going to make a patch. That is something I have no interest in. 
  9. raging987inferno
    raging987inferno
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    What is Mojave NPC's TTW patch doing that D.C. NPCs TTW isn't already doing?
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      To be honest it's been ages since I last looked at the patch. I can't remember exactly what it does. But generally it would be a conflict resolution patch. Also DC NPCs and Mojave NPCs are two separate mods. One doesn't patch the other. 
  10. trito523
    trito523
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    would you consider doing an FPGE patch for this?
    https://www.nexusmods.com/newvegas/mods/85686
    1. AVeryUncreativeUsername
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      Probably not. I don't see what benefits that brings over the normal Simple Open Strip.
  11. fallout3123
    fallout3123
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    Just wondering what happened to the living desert patches you had on here? are they not needed anymore?
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      They were super minor conflicts 1-3 record conflicts that are easily patchable by the end user in xEdit