Fallout New Vegas
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Wall_SoGB

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WallSoGB

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74 comments

  1. Vaedzak
    Vaedzak
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    Humbly I ask that you bestow us lowly Fallout 3 players with a version of this mod sir.
  2. TralalalaKuku
    TralalalaKuku
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    works with modded pipboys? pipboy 2000?
  3. Bottletopman
    Bottletopman
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    Hey, you wouldn't happen to know what causes the pip boy's rad meter needle to constantly move? Wonder if there's a way to disable the movement.
  4. CromwellInvocation
    CromwellInvocation
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    doesn't work for me :( just plopped the .dll in my nvse plugins folder. 
  5. Sh0ujoki
    Sh0ujoki
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    it doesnt work with the mark VI 2000 pipboy?  because mine is still pretty dark
    1. Risu247
      Risu247
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      • 2 kudos
      yeah I dont think so sadly
    2. Risu247
      Risu247
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      Okay after turning this mod off it seems as though the pipboy 2000 seems to have its own shader. I don't know if the original one has it but the wasteland texture version seems to have it.
  6. munkibiznis
    munkibiznis
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    do you know a fix for the background turning orange whenever opening pip boy? its not an issue with this mod i just dont know what is causing it.
    https://ibb.co/ZGVP78z
    https://ibb.co/G0p7kPC
    1. PenaVerse
      PenaVerse
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      Enable HDR via the New Vegas launcher, should fix your problem. At first, I thought it was connected to the Depth of Field effect whenever you open your Pip Boy.
  7. hakaze64
    hakaze64
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    Hello, may I ask, is this mod not effective in games that use ENB?
  8. Dillylynx
    Dillylynx
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    Is this compatible with Improved Lighting Shaders? https://www.nexusmods.com/newvegas/mods/69833?tab=description
    1. WallSoGB
      WallSoGB
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      Of course.
  9. Asesinamen
    Asesinamen
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    I take it that, unlike your Pip-Boy Light Flicker Fix, this cannot be reproduced through a simple .ini edit, right?
    1. WallSoGB
      WallSoGB
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      Nope
  10. Khajiithasmods
    Khajiithasmods
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    so this reveals the pipboy has a subtle screen lighting ive never seen before, but sadly suffers from gamebryos "too many lights at once" problem.

    WallSoGB pls fix
    1. WallSoGB
      WallSoGB
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      There's no bug. Screen has baked in light, because it cannot get any - its shader is set to noshade, otherwise you literally wouldn't see the screen (alpha doesn't work, so you see black void)