Fallout New Vegas
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Qolore7 - S6S

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Qolore7

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21 comments

  1. clockworkavatar
    clockworkavatar
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    this does the exact opposite of what I want it to do. 150% damage at no skill, normal 200% at 50 skill and 300% at 100 sneak. so that there is a reason to even get it that high. there's no other reason to max sneak, why would you nerf it?
  2. scherfire
    scherfire
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    Does the damage scale off your Base Sneak skill, or can it be increased by something like reading a Sneak magazine?
  3. cryptid0hunter
    cryptid0hunter
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    Fatigue Overhaul comes with its own sneak dmg multiplyer for unarmed. I believe I'd better to switch it off?
  4. SupaSTO
    SupaSTO
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    Love the new updates with %damage instead of stat thresholds, I think it's very clever and makes the mod a ton better
  5. Osip1
    Osip1
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    Want to ask about last version. I tried scripted version and its doesn't work for me, tried plugin its work. So what question, is this because I use JIP version 56 81 instead of version 56 85, or problem not in this?
    1. Qolore7
      Qolore7
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      I'd always recommend the latest version of xNVSE and it's plugins. Also install JohnnyGuitar NVSE and Showoff NVSE too since it's hard to keep track of which functions come from where, they might be required too 
    2. Osip1
      Osip1
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      I have all this mods. I'm just curious it's only my problem because I use previous JIP version, or this is script it self problem. I use previous JIP because latest bring some problem with starting JG scripts and fixing it it's beyond my possibilities, so I just wait update JG maybe it's fix it or not.))
    3. Qolore7
      Qolore7
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      i'd just use the plugin version tbh, script runner is never fully reliable tbh especially since it breaks with JIP updates sometimes
  6. VWgolfR1
    VWgolfR1
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    Appreciate the update, but now I don't really know how to configure it myself. 
    Before it was pretty straightforward. I'm guessing both melee and ranged reach the vanilla amount at 100 sneak skill?
    In that case I don't need to tweak anything :)
    1. Qolore7
      Qolore7
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      by default yeah, the values will reach their vanilla state at 100 skill. The mod has been updated with an annotated INI that should make understading the settings a little easier :)
    2. VWgolfR1
      VWgolfR1
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      Thank you for this and other excellent mods!

      One more thing... Would you consider adding a hotkey option for the Contextual HUD to hide/show the elements?
      It's the only thing that keeps me from moving away from oHUD.
  7. jeqweq
    jeqweq
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    Thank you for this, I'd like to port it to fallout 3 and give you a credit, you don't mind?
  8. zelptheking
    zelptheking
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    Sneak attacks were always one of the more broken mechanics in Bethesda games (and just lead to stuff like the "everybody becomes a stealth archer" meme from Skyrim), so I really appreciate a balancing attempt like this
  9. Charmareian
    Charmareian
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    Isn't melee usually x2 as well? If so a x2 version would be nice. I wonder what other things in the game could benefit from scaling like this. My Lv 25 character for example only has 32 Sneak, so this is pretty cool.
    1. Qolore7
      Qolore7
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      I'm pretty sure the default is 5
    2. Charmareian
      Charmareian
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      Come to think of it, aren't all the Critical Damages determined per weapon. The Police Pistol for example does 30 damage and 45 Critical Damage. Wouldn't that be x2.5? The Gobi has crazy Critical Damage too. Does this just overwrite it then? It could ruin a few weapons.
    3. Qolore7
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      this just affects sneak attack criticals, not regular crits
    4. Charmareian
      Charmareian
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      Are they normally separate? Just curious.
  10. xlRavenlxReal
    xlRavenlxReal
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    Oh wow, Sneak being actually useful. Thanks Q!