Fallout New Vegas

File information

Last updated

Original upload

Created by

AM Team - Millenia

Uploaded by

Arccharger448

Virus scan

Some manually verified files

Tags for this mod

243 comments

  1. Plazmatic77
    Plazmatic77
    • member
    • 8 kudos
    Sticky
    This is a list of the Unique weapons I've found on previous and current playthrough's. Look at your own peril.
     Also this will only be a list of most "Recent Releases" of the pack. So if you have the older version.  Good luck and

    The Panic Attack:
    Spoiler:  
    Show
    Samson Rock Crushing - on top of building with stairs Location This Got Me Like

    The Three Day Rifle:
    Spoiler:  
    Show
    Ranger Station Echo - in tent behind generator Location Is it Galil or a Galil Ace?

    Shitting Thunder (My Beloved):
    Spoiler:  
    Show
     El Dorado Substation - On Top of Eat-o-tron Soon to be dead 
     
    The Classic
    Spoiler:  
    Show
     Camp McCarran Supply shack - On the flatbed truck Can't Beat Em 

    The Chilly Dipper:
    Spoiler:  
    Show
     Jacobs Town (Hope You Enjoy skinny dipping) 

    The Pripyat Plinker
    Spoiler:  
    Show
     Hoover Dam - (Kinda) i got a imgur link that will explain better than words.  Why There Tho?

    O'Touro:
    Spoiler:  
    Show
     Grub n' Gulp- Behind metal sheets Olé 

    The Pocket Rocket:
    Spoiler:  
    Show
     the High Road - Beside the Commisary Terminal

    The Cardinal:
    Spoiler:  
    Show
     The Courier Mile (Good Luck at a low level)  i will provide an image when i don't die from rads in 5 secs

    The Compatriot:
    Spoiler:  
    Show
     Great Khan Drug Lab Drugs Are Bad

    The Phallic Firearm:
    Spoiler:  
    Show
    Big Sal Office (In the safe) (Thanks BigPappyWaffles) 

    The Smart Sword:
    Spoiler:  
    Show
    Caesar's Tent - No image yet

    The Super Duper Mart Clearance Special:
    Spoiler:  
    Show
     Klamath Bob's Liquor Store (In a hat rack) The Best Deals

    The War Crime:
    Spoiler:  
    Show
     Bitter Springs Entrance Area Good Times Rhymes 

    Mark's Meat Masher:
    Spoiler:  
    Show
    Fire Root Cavern - I can't really explain location but I can say bring atomic cocktails Le Image

    The Classified:
    Spoiler:  
    Show
    Hoover Dam Offices - Main Frame room on shelf Le Image

    The Lightning Hawk
    Spoiler:  
    Show
    Tops 13th Floor - no images but man that's a Badass Name for a gun

    The BotAN-94:
    Spoiler:  
    Show
    Gibson Scrap Yard - in a fridge Oh Boy 

    The Bandit Strap:
    Spoiler:  
    Show
    Mick and Ralphs Sold by Mick Stay Strapped

    The Zoned Out
    Spoiler:  
    Show
    Mick and Ralphs Sold by Mick Location 

    The Door Stop:
    Spoiler:  
    Show
    Mick and Ralphs Sold by Mick A Warm Welcome 

    The User:
    Spoiler:  
    Show
    Mick and Ralphs Sold by Mick Location
    1. BigPappyWaffles
      BigPappyWaffles
      • member
      • 0 kudos
      
      Don't Forget the most phallic of phirearms in Big Sal's office at the Gomorrah
    2. lolwutyyy
      lolwutyyy
      • premium
      • 144 kudos
      Noob Tube is from the main pack.
    3. kuddlesworth9419
      kuddlesworth9419
      • member
      • 1 kudos
      Are there any unique weapons placed in Fallout 3 with TTW?
    4. lolwutyyy
      lolwutyyy
      • premium
      • 144 kudos
      No unfortunately in order to place them in ttw locations it would need ttw as a requirement.
    5. lolwutyyy
      lolwutyyy
      • premium
      • 144 kudos
      Also on a side note I need to add this as a spoiler readme in the mod at some point!
    6. Plazmatic77
      Plazmatic77
      • member
      • 8 kudos
      Do you know how to add those little spoiler things that hides the info? cause ill add those to it
    7. DillPickler
      DillPickler
      • member
      • 0 kudos
      The one in Klamath Bob's store isn't there, and I know I have the mod installed as I have some of the other guns. You know why?
    8. lolwutyyy
      lolwutyyy
      • premium
      • 144 kudos
      Uh do you have the update?
    9. lolwutyyy
      lolwutyyy
      • premium
      • 144 kudos
      And I don't know how to out spoilers over text 
      But I wouldn't worry about it
    10. Delemonz
      Delemonz
      • member
      • 0 kudos
      For the three day rifle where is place beside inside ranger station echo
    11. YOSHUALIAN
      YOSHUALIAN
      • supporter
      • 0 kudos
      I am also unable to find the Three Day Rifle there.
    12. lolwutyyy
      lolwutyyy
      • premium
      • 144 kudos
      Look behind a generator
    13. Plazmatic77
      Plazmatic77
      • member
      • 8 kudos
      Hey @lolwutyy would you pin my comment to the top so people can have this as their guide for weapons or should i just make a new comment instead
    14. CBTatKFC
      CBTatKFC
      • member
      • 0 kudos
      Where in Fire Root Cavern did you find the meat masher?
    15. lolwutyyy
      lolwutyyy
      • premium
      • 144 kudos
      It's stuck in a pile of dirt
    16. Jamesh8989
      Jamesh8989
      • member
      • 0 kudos
      There's a bunch of uniques at Mick and Ralphs too.
    17. Lerzberz
      Lerzberz
      • supporter
      • 0 kudos
      Are there any new locations in this for TTW or is it still the same?
    18. noacctname1
      noacctname1
      • member
      • 0 kudos
      The super duper clearance special was in the super duper mart in ttw on a raider idk if I have a mod making that so though.
    19. C0nzo
      C0nzo
      • premium
      • 52 kudos
      TTW unique placements obviously
  2. fraessig
    fraessig
    • premium
    • 0 kudos
    i still dont get why no one ever made a b42 dropmag patch for this
  3. tensivenewt
    tensivenewt
    • member
    • 0 kudos
    anybody know if theres a unique variant of the 44 autorevolver?
  4. 4riz0n4r4n93r
    4riz0n4r4n93r
    • member
    • 0 kudos
    Is it just me or is the burst fire on the an-94 not working?
  5. JayK11NG
    JayK11NG
    • member
    • 0 kudos
    Is there any way to stop certain uniques? i try and keep my games pretty lore friendly or "serious"
    1. PierceUSMC14
      PierceUSMC14
      • member
      • 0 kudos
      Maybe just stow them in a chest and never touch them idk. Or if you play TTW and have Rebuild the Capital, there is an item incinerator to permanently delete any item
  6. SilexAu
    SilexAu
    • member
    • 0 kudos
    The colt 1849 with the long barrel is just perfection
  7. BroBroNelly
    BroBroNelly
    • member
    • 0 kudos
    I'm at a loss for whether the akimbo pistols are added by this or the main mod so I'll ask on both. The B42 inspect animations for them behave as if you're only inspecting the one and the other just kinda floats. Is this a bug or do some of them just not have animations? Thanks!
    1. lolwutyyy
      lolwutyyy
      • premium
      • 144 kudos
      They should have the inspects set up 
      Does this happen with all of the dual guns?
    2. BroBroNelly
      BroBroNelly
      • member
      • 0 kudos
      I'll double-check but I believe so yes.


      Edit: Last stand doesn't work at all. Dual American Ambition's mag inspect doesn't work but the weapon inspect does. Everything else works fine.
  8. kadra1231
    kadra1231
    • member
    • 1 kudos
    i loving the mod so far, but i want to question about the TOZ 34, the double barrel. more precisly, the bandit strap, because everytime i fire at them and its auto reload, the reload just become bug and the  when fire it again, the reload is actually reduce, potentionally gaining high attack speed and DPS. and if you lucky. you may get no reload animation at all. so i was asking if there a fix to it? and wonder if that can be fix as well. thanks
  9. Warrior250
    Warrior250
    • member
    • 1 kudos
    The AEK-971 doesn't seem to have a 1st Person re-animation, otherwise still usable; I also recall that one of the ToZ shotgun doesn't have muzzle flashes when used by an NPC in a previous version, but I'm not sure if that was taken care of already. Good add-on mod and loving it!
    1. C0nzo
      C0nzo
      • premium
      • 52 kudos
      I am once again wondering if any Nexus user is literate 
    2. Warrior250
      Warrior250
      • member
      • 1 kudos
      Apologies, it was right above a swarm of yellow text for credits so it's not as feasible to notice for my eyes, but cheers; I also thought these were integrated because the main Another Millenia file had already done so but still recommended the Hit anims, re-downloading them right away.
  10. Raspysalsa
    Raspysalsa
    • member
    • 0 kudos
    Correct me if i'm wrong but it seems the silenced uniques in this pack are audibly and visually silenced but the game considers them unsilenced still. Using snakelore, errant faction or phallic firearm to kill someone will aggro the whole area as if it were just a regular gun.
    1. C0nzo
      C0nzo
      • premium
      • 52 kudos
      You are mostly wrong. Snakelore is actually erroneously not marked as silent, but that's part of normal AM not this add-on. Phallic Firearm is properly marked as silent so no issues there, and there is no weapon called "Errant Faction", has to be from a different mod.
  11. hungawesome
    hungawesome
    • supporter
    • 0 kudos
    I dont know if it is a problem on my end but when i use the SVU on 3rd person it just fire up and down

    edit: through exclusion method, the mod that cause it was WMIM

    edit 2: it was 2haattack4is.kf, I delete the WMIM file and use the original FNV one, and it all goes back to normal