This is a list of the Unique weapons I've found on previous and current playthrough's. Look at your own peril. Also this will only be a list of most "Recent Releases" of the pack. So if you have the older version. Good luck and
Maybe just stow them in a chest and never touch them idk. Or if you play TTW and have Rebuild the Capital, there is an item incinerator to permanently delete any item
I'm at a loss for whether the akimbo pistols are added by this or the main mod so I'll ask on both. The B42 inspect animations for them behave as if you're only inspecting the one and the other just kinda floats. Is this a bug or do some of them just not have animations? Thanks!
i loving the mod so far, but i want to question about the TOZ 34, the double barrel. more precisly, the bandit strap, because everytime i fire at them and its auto reload, the reload just become bug and the when fire it again, the reload is actually reduce, potentionally gaining high attack speed and DPS. and if you lucky. you may get no reload animation at all. so i was asking if there a fix to it? and wonder if that can be fix as well. thanks
The AEK-971 doesn't seem to have a 1st Person re-animation, otherwise still usable; I also recall that one of the ToZ shotgun doesn't have muzzle flashes when used by an NPC in a previous version, but I'm not sure if that was taken care of already. Good add-on mod and loving it!
Apologies, it was right above a swarm of yellow text for credits so it's not as feasible to notice for my eyes, but cheers; I also thought these were integrated because the main Another Millenia file had already done so but still recommended the Hit anims, re-downloading them right away.
Correct me if i'm wrong but it seems the silenced uniques in this pack are audibly and visually silenced but the game considers them unsilenced still. Using snakelore, errant faction or phallic firearm to kill someone will aggro the whole area as if it were just a regular gun.
You are mostly wrong. Snakelore is actually erroneously not marked as silent, but that's part of normal AM not this add-on. Phallic Firearm is properly marked as silent so no issues there, and there is no weapon called "Errant Faction", has to be from a different mod.
243 comments
Also this will only be a list of most "Recent Releases" of the pack. So if you have the older version. Good luck and
The Panic Attack:
The Three Day Rifle:
Shitting Thunder (My Beloved):
The Classic:
The Chilly Dipper:
The Pripyat Plinker:
O'Touro:
The Pocket Rocket:
The Cardinal:
The Compatriot:
The Phallic Firearm:
The Smart Sword:
The Super Duper Mart Clearance Special:
The War Crime:
Mark's Meat Masher:
The Classified:
The Lightning Hawk:
The BotAN-94:
The Bandit Strap:
The Zoned Out:
The Door Stop:
The User:
But I wouldn't worry about it
Does this happen with all of the dual guns?
Edit: Last stand doesn't work at all. Dual American Ambition's mag inspect doesn't work but the weapon inspect does. Everything else works fine.
edit: through exclusion method, the mod that cause it was WMIM
edit 2: it was 2haattack4is.kf, I delete the WMIM file and use the original FNV one, and it all goes back to normal