Fallout New Vegas

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Hitman47101

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hitman47101

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304 comments

  1. JohnsonCereal986
    JohnsonCereal986
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    Single Shotgun automatically shot when playing it tries to play jam animation
    1. Andersonk99
      Andersonk99
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      Any solution?
  2. onewaychen
    onewaychen
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    Brush gun and Medicine stick Bullet trajectory is broken 
  3. CymbalForDing
    CymbalForDing
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    For some reason, the Brush Gun and Medicine Stick both have a broken bullet trajectory. I don't know if this mod is causing it, but it did start after I installed it. Basically, the bullets go slightly above where the sights normally point to and it makes it basically impossible to aim properly.
    1. aalee13
      aalee13
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      Has anyone worked out a solution for this? The trajectory is far enough off that I end up aiming with the uppermost point of the rear sight.
    2. AlmightyBlight
      AlmightyBlight
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      you can manually adjust with this mod https://www.nexusmods.com/newvegas/mods/75417
    3. onewaychen
      onewaychen
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      not a good fix you can move the gun up but its still off anyone have a fix?
  4. xXTheShaXx
    xXTheShaXx
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    If I shoot 2 consecutive shots fast the revolver doesn't make the cocking sound on the second one
  5. Compens8ing2
    Compens8ing2
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    I found a bug with Vance's 9mm SMG, while having it unholstered in 1st person you can't jump forward. In 3rd person this isn't an issue.

    Another thing I found with the regular 9mm SMG is that if you have the 9mm suppressor equipped from Weapon Mod Expanded the stock animation doesn't work, however that could be more of a WMX issue.
  6. AlmightyBlight
    AlmightyBlight
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    well nevermind, empty anims on first reload are an issue with the current knvse apparently
  7. nasyirvyx
    nasyirvyx
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    does the mod include modified recoil or not?
  8. slugger2002
    slugger2002
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    I've searched as much as I can but I can't find anyone with a similar issue. When firing from the hip the weapon animation and fire time is delayed, another than that the animations work fine. I have all the requirements and have installed them correctly.

    Anyone know how to fix this?
    1. potatoa
      potatoa
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      Same issue. What other mods are you using?
    2. elxnce
      elxnce
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      same bro , cant find a way to fix it 
    3. robertkorkor
      robertkorkor
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      Try turning on "Auto weapon no firing delay" in lStewieAl's Tweaks and Engine Fixes. That fixed this issue for me. Hope it helps ;)
  9. GRUmod
    GRUmod
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    ===== The script gl_ammoSwapAnims.txt is generating errors in console. =====

    Can't report bugs on here which is a shame, hopefully OP sees this or is aware.

    Error in script FF003F9F (gl_ammoSwapAnims.txtLambdaAtLine6)
    Invalid string in filter key arg 1 passed, ignoring it.
    Invalid string in filter key arg 2 passed, ignoring it.

    As to what functionality issue this causes, i don't know.
    1. zergpoop
      zergpoop
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      Hey Gru, that's interesting. I'm experiencing  practical errors with this  scriptrunner. I guess I wanna post this just to document a bug i've found, also incase OP sees this, lol. I've been able to replicate this problem with this knvse mod: FNV Anim Set - M1887 https://www.nexusmods.com/newvegas/mods/79048

      Basically, on my existing save, reload sounds predictably don't play on the 3rd and 5th shell. This error disappears when you remove perk  rapid reload. Interestingly, If you remove the script the same bug occurs on the existing save but not in a new save. In a new save, the bug is not present whether or not you have rapid reload. So, as far as I know, I have no way to resolve this error on my existing save.
  10. ThePunisher2
    ThePunisher2
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    small little problem with the light machine gun. Whenever i reload the mag, The next one is not in his hand. It works in your preview