For some reason, the Brush Gun and Medicine Stick both have a broken bullet trajectory. I don't know if this mod is causing it, but it did start after I installed it. Basically, the bullets go slightly above where the sights normally point to and it makes it basically impossible to aim properly.
I found a bug with Vance's 9mm SMG, while having it unholstered in 1st person you can't jump forward. In 3rd person this isn't an issue.
Another thing I found with the regular 9mm SMG is that if you have the 9mm suppressor equipped from Weapon Mod Expanded the stock animation doesn't work, however that could be more of a WMX issue.
I've searched as much as I can but I can't find anyone with a similar issue. When firing from the hip the weapon animation and fire time is delayed, another than that the animations work fine. I have all the requirements and have installed them correctly.
===== The script gl_ammoSwapAnims.txt is generating errors in console. =====
Can't report bugs on here which is a shame, hopefully OP sees this or is aware.
Error in script FF003F9F (gl_ammoSwapAnims.txtLambdaAtLine6) Invalid string in filter key arg 1 passed, ignoring it. Invalid string in filter key arg 2 passed, ignoring it.
As to what functionality issue this causes, i don't know.
Hey Gru, that's interesting. I'm experiencing practical errors with this scriptrunner. I guess I wanna post this just to document a bug i've found, also incase OP sees this, lol. I've been able to replicate this problem with this knvse mod: FNV Anim Set - M1887 https://www.nexusmods.com/newvegas/mods/79048
Basically, on my existing save, reload sounds predictably don't play on the 3rd and 5th shell. This error disappears when you remove perk rapid reload. Interestingly, If you remove the script the same bug occurs on the existing save but not in a new save. In a new save, the bug is not present whether or not you have rapid reload. So, as far as I know, I have no way to resolve this error on my existing save.
304 comments
Another thing I found with the regular 9mm SMG is that if you have the 9mm suppressor equipped from Weapon Mod Expanded the stock animation doesn't work, however that could be more of a WMX issue.
Anyone know how to fix this?
Can't report bugs on here which is a shame, hopefully OP sees this or is aware.
Error in script FF003F9F (gl_ammoSwapAnims.txtLambdaAtLine6)
Invalid string in filter key arg 1 passed, ignoring it.
Invalid string in filter key arg 2 passed, ignoring it.
As to what functionality issue this causes, i don't know.
Basically, on my existing save, reload sounds predictably don't play on the 3rd and 5th shell. This error disappears when you remove perk rapid reload. Interestingly, If you remove the script the same bug occurs on the existing save but not in a new save. In a new save, the bug is not present whether or not you have rapid reload. So, as far as I know, I have no way to resolve this error on my existing save.