Fallout New Vegas

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kabyidon

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kabyidon

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26 comments

  1. bella6801
    bella6801
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    1. Jcolumbo
      Jcolumbo
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      awww
  2. FoxFerreira
    FoxFerreira
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    This patch would've been useful to me, if the NVR3 replacer version (the second) didn't require YUP... I'm using TTW, and this simple requirement ruins this mod, I can't get it to work! Why make it a requirement at all?!

    Now I'll have to edit stuff in xEdit myself, making this patch useless...
    1. manksitheblade
      manksitheblade
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      Any luck with this im in the same situation?
  3. SNIPD
    SNIPD
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    you have updated nvr3r, implementing this patch into the fomod installer, many thanks kabyidon!
  4. deleted68351394
    deleted68351394
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    Seems like the latest version of NVR3R already has this included.

    So is this still necessary?
    1. kabyidon
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      Some people don't use NVR3R, but still want a patch that works for their version of NVR3 (whichever one they're using). 
  5. MajorasVox
    MajorasVox
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    Hi, in the instructions you say that we don't need the YUP patches, but I may have spotted a possible issue.

    I'm creating a general compatibility patch for my load order and looking through FNVEdit it seems that 'YUP - NPC Fixes (Base Game + All DLC).esp' overwrites a lot of the redesign designs with the base game ones. Is this intentional? 
    1. kabyidon
      kabyidon
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      No, I think you're doing it wrong. Follow the order in the screenshot I posted in media and you'll be good. 
  6. megamike15
    megamike15
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    i agree with below now that this is included in the main mod the stand alone patch isnt needed. 
  7. Zanderat
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    Compatible with the new version of BNW?
    1. kabyidon
      kabyidon
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      If you're using the new scripted version of BNW, you won't need any patches (the beauty of scripts). 

      If not, yes. There may be some minor changes but I'll do a check. 
    2. Zanderat
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      AFAIK, scripted version is for the voices only option.  I use the face + voices version.
  8. Mightymuch
    Mightymuch
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    Im a little confused of the functional differences between 1.0 and 2.0, also having a quick glance over fnvedit, it seems to show many errors when pertaining to race records, could just be on my end though

    EDIT: It was on my end, a reinstall of BNW and NVR3 fixed it. Took a look through the new esm, im guessing its just to overwrite it at an esm level? 
    1. kabyidon
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      Actually, it's a bit more complex than that. Whatever's last will overwrite everything record wise, .esp or .esm wise. So why have both?

      The .esm file is there mostly for the BSA file to load in the correct order, after BNW and NVR3. 

      Unfortunately, loading a .bsa file with an .esp seems to cause possible performance issues. But we still need an .esp to override the various .esp patches to the BNW and NVR3 esms. If you aren't using any conflicting mods, you technically don't need the .esp. 
    2. Mightymuch
      Mightymuch
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      Ah I see, thanks for explaination! 
  9. Mightymuch
    Mightymuch
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    After a read of the description, I have concluded that this is the best mod, and we should probably stop making mods now

    Nah, but seriously, great work with this one, a very good explanation as to why its needed vs pre-exsisting patch's. easy endorse!
    1. Mightymuch
      Mightymuch
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      Also on a very very minor Note, it anyone's reading this, Be sure to make your own patch to carry over the 10 or so changes made to powder ganger NPC's if you are using the Mojave Raiders mod.


      (If you care enough to change it, personally i dont really care if they have a combat knife instead of a police pistol or whatever minor change raider loot has)
    2. megamike15
      megamike15
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      that's something i'd not care about. i'm more worried about the face not updating then what's in their inventory. 
    3. Mightymuch
      Mightymuch
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      It is, as you say
  10. agentduplo
    agentduplo
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    does it fix the double iris glitch on the guy ho ask help for his girl thats a trap