Fallout New Vegas
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S6S

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Sweet6Shooter

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6 comments

  1. Left4Dead1997
    Left4Dead1997
    • member
    • 5 kudos
    Is the Restored Shock baton from Zeta restored (added from restoration mod), since is a mod; not a TTW version?

    I've been playin Fallout 2 a lot now, anyways to make it so Critical Failures where you drop ammo and weapon can happen (With a text like this)?
    1. Sweet6Shooter
      Sweet6Shooter
      • premium
      • 947 kudos
      No, it's not covered. If you grab me it's editor ID, I'll update with a patch for it.
      Critical failures would be more appropriate for someone with more scripting skill than myself.
  2. laclongquan
    laclongquan
    • supporter
    • 35 kudos
    Interesting powerup~ This could tilt the balance toward using melee/unarmed instead of pure gunplay as before~

    Also if you get mob by 3 melee hostiles it could get quite hairy~

    Recommend to use in combination with Unarmed Rearmed mod.
  3. PlatinumShad0w
    PlatinumShad0w
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    • 164 kudos
    I like the idea, though I think I would really only want it for large 2 handed weapons and not unarmed.

    It might look kinda silly to knockdown enemies that are way larger than you like Super Mutants but, to be fair, it does in vanilla too with perks like And Stay Back and Super Slam.

    Also, how about this but for edged melee weapons that causes a bleeding damage effect on crit? Would be a fun way to differentiate melee weapons.
    1. Sweet6Shooter
      Sweet6Shooter
      • premium
      • 947 kudos
      Bladed weapons equivalent?
      I plan to give bladed weapons a critical bleeding effect, but I can't do so without an esp, so that will come later, in a larger melee weapons rebalance package. You can use this in the meantime and switch over to that whenever it releases with no issues.

      You can pick whatever weapons you want and turn off the rest.
    2. PlatinumShad0w
      PlatinumShad0w
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      • 164 kudos
      Wow critical reading failure on my end. I know how annoying it is when users ask questions already answered in the description, so sorry I must've completely missed that.

      The melee weapon rebalance sounds interesting. I'll keep an eye out.