Keeps saying they don''t have the required medical items in their inventory when clearly they do. Deliah is useless to me as a team medic if she can't heal my other followers, even if she has the stimpacks on her. On that note, getting really tired of not finding real stim packs ins my game considering JIP C&C only uses all med items when directly told to use medicine on themselves, but when asked to heal other teammates, they will NOT use anything other than vanilla game stimpacks or doctors bags. What gives? It takes like 3 or 4 individual various healing items when told to heal themselves, but they can't even use those med items on other teammates when told to do so.
No problem :) I'm not super experienced with scripting and the script is ginormous, but if you wish to add it or let me know what to add/replace in the script I will gladly update it. ^^
Fixed the issue Myrdo mentioned in 1.1, just uploaded. :)
sweet thanks, lol you're miles ahead in terms of scripting experience compared to me. Looked at how CCC handled whether to use stims, super stims or other healing items and just said 'nope'
I just want to have alien and adapted biogels be used as the last option i.e. if stimpaks AND super stims arent available, as i reckon they're the superior healing option - they're weightless and they confer side effects that may or may not be positive (positive effects more likely with the adapted biogel).
If it's too difficult for you that's ok, you've already done far more than what I could've myself
No problem! Same xD And I agree that would be super helpful, so I will definitely give it a shot. Might take a few days so I can figure it out and test everything once its done, wish me luck :P
Excellent work! Mod could do with an FNVEdit cleanse though, nearly half of it is ITM records. Also saw some cell edits, unsure if those are dirty or intended, merely mentioning for all parties involved. Lastly, anyone who's using RWL should load that *after* this mod, will resolve worldspace climate imagespace and world flag overwrites. :)
Nice patch, seems to be the JUSE version, you are referencing NVJ...expired and homemade, instead of just J...expired and homemade in your script var Aux3 is not used btw
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edit: also like Myrdo mentioned, the script references JSUE version as it references NVJSawyerStimpakHomemade etc. instead of JSawyerStimpakHomemade
Fixed the issue Myrdo mentioned in 1.1, just uploaded. :)
I just want to have alien and adapted biogels be used as the last option i.e. if stimpaks AND super stims arent available, as i reckon they're the superior healing option - they're weightless and they confer side effects that may or may not be positive (positive effects more likely with the adapted biogel).
If it's too difficult for you that's ok, you've already done far more than what I could've myself
var Aux3 is not used btw