Fallout New Vegas
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Kyndra72

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Kyndra72

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19 comments

  1. ConeOfCinder
    ConeOfCinder
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    Anyone got version 1.2 (the one without the alien biogel)?
  2. maxcorrice
    maxcorrice
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    For some reason, any time i try to heal RL-3 it says he does not require healing, while at about half health
  3. fallout3123
    fallout3123
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    is the loadorder you provided a hard requirement or is it fine i have jip command and control above sawyer batty then the patch last of all?
    1. deleted171259413
      deleted171259413
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      This is exactly what I wanted to ask lol
    2. deleted171259413
      deleted171259413
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      Hope the mod author sees this and reply
    3. Kyndra72
      Kyndra72
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      It does not matter if JIPCCC loads above or below SawyerBatty as long as this patch loads after them both.
  4. BlueBoxReven
    BlueBoxReven
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    Keeps saying they don''t have the required medical items in their inventory when clearly they do. Deliah is useless to me as a team medic if she can't heal my other followers, even if she has the stimpacks on her. On that note, getting really tired of not finding real stim packs ins my game considering JIP C&C only uses all med items when directly told to use medicine on themselves, but when asked to heal other teammates, they will NOT use anything other than vanilla game stimpacks or doctors bags. What gives? It takes like 3 or 4 individual various healing items when told to heal themselves, but they can't even use those med items on other teammates when told to do so.
  5. BioX853
    BioX853
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    there is sawyerbatty for fnv now, hope ya can make a version for it
  6. Bottletopman
    Bottletopman
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    oh wow, thanks heaps for this, does this also allow alien and adapted biogels to be used on companions?

    edit: also like Myrdo mentioned, the script references JSUE version as it references NVJSawyerStimpakHomemade etc. instead of JSawyerStimpakHomemade
    1. Kyndra72
      Kyndra72
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      No problem :) I'm not super experienced with scripting and the script is ginormous, but if you wish to add it or let me know what to add/replace in the script I will gladly update it. ^^

      Fixed the issue Myrdo mentioned in 1.1, just uploaded. :)
    2. Bottletopman
      Bottletopman
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      sweet thanks, lol you're miles ahead in terms of scripting experience compared to me. Looked at how CCC handled whether to use stims, super stims or other healing items and just said 'nope'

      I just want to have alien and adapted biogels be used as the last option i.e. if stimpaks AND super stims arent available, as i reckon they're the superior healing option - they're weightless and they confer side effects that may or may not be positive (positive effects more likely with the adapted biogel).

      If it's too difficult for you that's ok, you've already done far more than what I could've myself
    3. Kyndra72
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      No problem! Same xD And I agree that would be super helpful, so I will definitely give it a shot. Might take a few days so I can figure it out and test everything once its done, wish me luck :P
    4. Kyndra72
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      Success! Just uploaded 1.3, whereas you can now give your companions (as well as they can also use) Alien Biogels and Adapted Alien Biogels. :)
    5. Bottletopman
      Bottletopman
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      ooooooh thanks!
    6. Kyndra72
      Kyndra72
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      Yw ^^
  7. HajimeSaito
    HajimeSaito
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    Excellent work! Mod could do with an FNVEdit cleanse though, nearly half of it is ITM records. Also saw some cell edits, unsure if those are dirty or intended, merely mentioning for all parties involved. Lastly, anyone who's using RWL should load that *after* this mod, will resolve worldspace climate imagespace and world flag overwrites. :)
    1. Kyndra72
      Kyndra72
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      Whoops, thanks! Cleaned and edits removed in 1.2, just uploaded. ^^
  8. Myrdo
    Myrdo
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    Nice patch, seems to be the JUSE version, you are referencing NVJ...expired and homemade, instead of just J...expired and homemade in your script
    var Aux3 is not used btw
    1. Kyndra72
      Kyndra72
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      Oops, my bad. Fixed and uploaded, thanks! :)