Fallout New Vegas

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Last updated

Original upload

Created by

S6S and Azhidaljun and Frozen and Millenia and Sam61 and Naky and CarlZee

Uploaded by

Sweet6Shooter

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About this mod

This is a re-animated and retextured rework of Millenia's TOZ34 shotgun, turning it into a double-barreled .50MG rifle, instead of a shotgun.
Multiple caliber/name choices available.

Requirements
Permissions and credits
Overview:
Thanks to the incredibly generous help by multiple amazing authors, I present to you the Double Rifle: A re-animated and re-textured rework of Millenia's TOZ34 shotgun, turning it into a .50MG double-barreled rifle, instead of a shotgun.
Multiple name choices available.

Features:
Full scripted wasteland integration.
Custom adjusted Frozen caravan shotgun kNVSE animations, including partial reload.
Brand new texture for the basic version, both texture sets are 4k.
Multiple name choices.
User-configurable rounds-fired per trigger pull.
Spent casings are ejected from the rifle when reloaded, which doesn't even happen with regular shotgun shells!
Unique version with different textures, which fires both barrels at once, with lower spread. Located in the Gypsum Quarry Office.
One weapon mod, a scope. Uses the Hunting Rifle scope from the base game to mod it.



Customization:
Available names:
Double Rifle
Elephant Gun
Double-Barreled Rifle
Caravan Rifle

You can also set the weapon to fire both barrels at once, and you can set it to Big Guns if you like.

Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.
kNVSE also required.

Installation:
Regular installation. You'll have to reset your ini options each update.
There's a low rez version for you if you want it, for performance, or better synchronicity with non-visually upgraded vanilla weapons. Install the main file, then overwrite with the low rez version if you use it.

Patches:
Internally patched for these mods:
DMT
S6S Perks
TTW 3.3

Compatibility:
Anything.
Unique placement is TGMIO compatible.

Limitations:
The gun model is a little weird in third person. Looking into it.

Bugs:
The partial reload doesn't play the first time. It seems to be a kNVSE issue.

Questions:
Why make it a rifle?
With TTW, just being a double-barreled 12ga. isn't particularly unique. I really wanted to figure out a way to use this gorgeous model, without it just being a prettier version of the TTW DB shotgun.
But if you're not using TTW, it's still in a unique niche.
Use the old one if you prefer that? Duh?
More weapon mods?
I tried to mix and match the two texture sets to make a synthetic stock and barrel, but it didn't look very good, so I cut them. For now it'll just be the scope.
Is this compatible with other caravan shotgun style anims?
No.
Will it be?
No plans to.
Is it compatible with the 2/1k performance textures from the original TOZ34?
Yes.

Credits:
Millenia, Naky, Sam61 for the original model and texture work, as well as the scope from the trail carbine retexture.
ToastyFresh and lSebastien for the .50 cal bullet and casing models from the F4NV AMR port.
Scouter408 did the retexturing work.
Azhidaljun reworked the mesh to support new animations for ejecting empty cases.
Frozen reworked his caravan shotgun anims to accommodate the desire to see it eject empty cases.
CarlZee slapped a Millenia scope on the models for me.
Konradl altered the meshes to no longer have parts disappear when used with ATTT and when dropped.

Permissions:
Please ask Frozen for permission to redistribute their anims, and Scouter408 for permissions about the retexture. Do whatever you want with the plugin.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.