Fallout New Vegas

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Created by

AVeryUncreativeUsername

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16 comments

  1. ScottMemelord
    ScottMemelord
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    I like this mod simply because I don't have to always make sure to tag explosives so I can disable the Megaton bomb and get the Megaton house at the start of the game. lol.
  2. Starbound721
    Starbound721
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    I like your mod, the location & layout are nice for TTW, but I do have a question. Would you consider making a less cheaty version. That has a key that needs to be purchased and does not have all the free stuff inside? I really like evrything else about it but an option that is more survival fitted would be really nice. In any case thank you for the mod it is a nice addition.
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      I don't plan to do anymore edits/updates to this mod. But the permissions are open, so you can make a patch with your desired changes if you want.
    2. Starbound721
      Starbound721
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      Ok, thank you for the reply. Not good with the GECK, maybe in the future if I learn it better I will be able to. Still really nice house mod.
  3. Omegagking
    Omegagking
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    where do i find the key for the safehouse?
    1. wesman63
      wesman63
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      I am also wondering, mod author says it's a very easy lock but it tells me I need a key.
    2. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      The door doesn't have a lock. I removed that ages ago. The door is just unlocked by default.

      Edit: Okay, looks like one is added by Swwet6Shooter's mod. So you'll have to ask them where the key is. Because my mod on its own doesn't have one.
  4. Spartan117B01
    Spartan117B01
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    I understand you are no longer updating this mod; but is there a possibility for a version with few basement toolboxes?

    When using some mesh and texter mods they tend to "merge".
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      It's not really worth making an update just for that. If you want, you can edit the mod in the GECK and add or delete containers as you see fit.
  5. BichPhuong
    BichPhuong
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    Hey thanks for the awesome mod! I'm using the WSG mod guide for TTW and  having ctd problems using the safehouse whenever baka skillbook scanner mod is active. Specifically, exiting the safehouse almost always causes a CTD. This is on a brand new save with no other mods outside WSG. As soon as I finish creating the character, I head straight to the safehouse, organize in there for a couple of minutes and head out then BAM! crash to desktop. Please check to see if you can recreate it.
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      I doubt your issue is being caused by this mod. It's likely Baka Skillbook Scanner. Whatever that is. If you are having trouble with a setup from a guide, please direct your questions to the guide authors. I cannot guarantee compatibility with any mods from any guide. Also your download history says that you don't even have the latest version.
    2. RemoveEdgelord
      RemoveEdgelord
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      Update all your mods, don't use outdated versions
  6. FreePyTT
    FreePyTT
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    ty for your supporting and work.
    regards.
  7. Sweet6Shooter
    Sweet6Shooter
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    I had a thought, that it might be fun if it could be locked by a key, with the key on a raider, maybe in the springvale school, on the overpass sniper? No worries if you don't want to, I might do it myself if you're not inclined.
  8. Paligor
    Paligor
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    Thank you for this mod! I used it the first time when cells in my Megaton home reset and caused all my equipment to disappear. TTW 3.3. should fix that, but I'll still be hooked on your home forever!
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      Thank you for the kind words! Glad you like the mod. And it'll still be compatible with TTW 3.3 as well!

      Edit: Apparently you losing your items is caused by a very rare vanilla bug where the containers in a cell may also get reset along with the cell itself. TTW 3.3 will fix it by having an encounter zone which prevents the cell from resetting.