Fallout New Vegas

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S6S and Azhidaljun and Clavyn and KorianHun

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Sweet6Shooter

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103 comments

  1. DracoVampire786
    DracoVampire786
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    For some reason in my game, the requirements for breakingdown medkits is at like 10000 Medicine skill for me. I don't know which mod is causing this issue since in FNVEdit the skill requirements are at the appropriate values.
  2. SherlockCones
    SherlockCones
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    Thank you for another update and all the hard work, Sweet6Shooter. Without your mods, Fallout wouldn't be the same for me and many other players. I could only imagine the effort and time you pour into all these mods, but please know your work is deeply appreciated. We’re all incredibly fortunate to have such a dedicated, skilled modder like you.
  3. MaloRate223
    MaloRate223
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    What's with the Hydra, this thing seemingly has the same "ignore crippled limbs" effect as the Med-X and Morphine Syrette; only differing in side effects. On the other hand, the Hydra is rarer from my experience, doesn't have any damage resistance boost, and last shorter than the even Syrette (which is understandingly a 'mini Med-X' that one uses to solely ignore crippled limbs rather than waste a good Med-X, as well as being easy to craft)

    Am I missing the role the Hydra is supposed to fulfill? I might decide to reverse the effects of the Hydra: I've always made a mental rule that I can only use it to restore all damage to my limbs gradually as long as none of them are broken. 

    I guess something that can be done with the Hydra is that is only repairs a single crippled/hurt limb gradually but can be done during combat and without time passing (for those who use the ini to give those requirements to doctor's bags and medkits).
  4. KamusTheCat
    KamusTheCat
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    I've been following your changelogs recently, and I want to thank you for all the work you put into your mods.

    I'm severely disabled - my diagnosis list is high octane nightmare fuel. Escaping into games helps me cope with that, and your work makes it easier and more pleasant to do so.
  5. jakeboy1998
    jakeboy1998
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    Don't know what's causing this but I read the description, and all the effects seem to be right except for the Combat Ultra Stim. Somehow, it's just the regular effect of the Auto Inject Stim. The regular Combat Stim has the effects stated in the description and I haven't found a Combat Ultra per say but at the crafting table I am able to see the effects and it's literally just the same effect as Auto Inject Stim.  
    1. Sweet6Shooter
      Sweet6Shooter
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      Move this file lower in your load order.
  6. Rippinstitches
    Rippinstitches
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    Am I stupid or does this not come with a bleeding effect? I have all the bandages and stuff, but I never bleed. Do I need to get BLEED or a similar mod?
    1. Sqepticism
      Sqepticism
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      • 13 kudos
      She made a mod called New Blood, you need that. 
    2. AniHVX
      AniHVX
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      Also could be Bleedout as well.
  7. smrfmlm
    smrfmlm
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    Hey! Love the mods u put out! 

    Just a quick question: I noticed that I do get an empty syringe from Sweet Consumables if I tweak the ini, but how do I get an empty blood pack? I'm asking because I saw it's required for crafting some healing items...
    1. Sweet6Shooter
      Sweet6Shooter
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      Added a toggle for blood pack return.
  8. slayristo
    slayristo
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    I am only commenting here because Weapon Hweel is no longer active- 
    Is anyone having issues with crashing on stims being used from Hweel? I can provide crash logs 
    or if they knew a better alternative 
    1. Sweet6Shooter
      Sweet6Shooter
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      Try grabbing the updated JIP dll from the xNVSE or TTW discord servers.
  9. kade59
    kade59
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    How long does afterburner gum last for?
    1. Sweet6Shooter
      Sweet6Shooter
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      You can see the duration in the pipboy active effects tab.
  10. nana82
    nana82
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    The description said i should load this mod lower than sweet consumables, so i assume lower as in load After the consumables mod. but when i do that, i cannot fast travel after using the stimpaks.

    the problem goes away when i remove the mod or putting this higher than sweet consumables, as in load it Before the consumables.
    1. Sweet6Shooter
      Sweet6Shooter
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      That's because using a combat stim at the same time as the ultrastim does health damage over a short period of time. Waiting a little bit will allow you to travel again once the health damage has ended.