Fallout New Vegas
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Qolore7 - Moburma - Schizofriendlia

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Qolore7

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328 comments

  1. Qolore7
    Qolore7
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    Before reporting any bugs PLEASE make sure it is an issue with this mod and this mod alone, not a mod conflict. Test on a new game
    with just this mod and its requirements installed
  2. Qolore7
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    Before reporting any bugs PLEASE make sure it is an issue with this mod and this mod alone, not a mod conflict. Test on a new game
    with just this mod and its requirements installed
  3. Qolore7
    Qolore7
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    Before reporting any bugs PLEASE make sure it is an issue with this mod and this mod alone, not a mod conflict. Test on a new game
    with just this mod and its requirements installed
  4. Qolore7
    Qolore7
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    Locked
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    Before reporting any bugs PLEASE make sure it is an issue with this mod and this mod alone, not a mod conflict. Test on a new game
    with just this mod and its requirements installed
  5. Qolore7
    Qolore7
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    Locked
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    Before reporting any bugs PLEASE make sure it is an issue with this mod and this mod alone, not a mod conflict. Test on a new game
    with just this mod and its requirements installed
  6. Qolore7
    Qolore7
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    Locked
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    Before reporting any bugs PLEASE make sure it is an issue with this mod and this mod alone, not a mod conflict. Test on a new game
    with just this mod and its requirements installed
  7. IXREDMENACEXI
    IXREDMENACEXI
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    the npcs going in and out of casinos are not spawning until you pass the ultra luxe and the tops promoters chase you down the whole strip and still don't say their lines only the basic lines like you saved our president etc

    could you please fix the rubble pile next to the ultra luxe too? it just doesn't make sense or look good with this installed

    also the securitrons used to work some update seems to change them and now the run into each other and either stand into the middle of the streets or run in the grass or into gamblers.
  8. LuckyNedPepper85
    LuckyNedPepper85
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    When using Improved AI (Navmesh Overhaul Mod) with VNVExtendedNavmeshPatch.esm be sure to load this after or your get invisible gates.
  9. juicccythiccc1
    juicccythiccc1
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    Having invisible gates on the strip, using this with Lightbright and I am using TTW.  When I click the gate, it's from the YUPTTW.  Any workarounds?
  10. noacctname1
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    This may be a dumb question but does not install on a new game at all no exceptions extend to ttw and having not travelled to the mojave at all yet? Is it something that due to the circumstance of the vegas worldspace not having been interacted with at all could make it a do at my own risk sort of thing with less probability of issues than otherwise expected?  Or is it a full stop as soon as the save is created the stuff that this would mess with is already set in stone?
  11. KingBeans03
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    When using this mod with LSO and the patch in the optional files, there is some landscape popping out on the street near The Tops. I edited the LSO patch in the GECK, flattened out the landscape where it was popping out and added a very small amount of landscape at The Tops parking entrance to make the transition less ugly. 

    https://www.mediafire.com/file/4jrvso1hfqrh6uf/Simple+Open+Strip+-+Lightweight+Strip+Overhaul+Patch.esp/file

    Before
    After

    This esp is the same as the patch in the optional files, just with added landscape changes. This was my first time using the GECK so I might have messed something up, but it seems fine. Just uploading it here in case anyone wants it. 
  12. deadpool0600
    deadpool0600
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    I had some issues, so I uninstalled to do some testing. I Reloaded a save before even entering freeside for the first time, let alone the strip. But the Strip is still fully open, even without the mod installed. It just renders in the models when I go past where the gate would be. 

    Edit: I reinstalled it again, then uninstalled it again, and now it has gone back to normal. Not sure why it didn't do it the first time but we are there now. 
  13. irishbutcher
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    I was wondering if you could make a "Half Simple Open Strip" version which only removes one gate near the Gomorrah? I have a screenshot of what it'd look like. I figured it'd make more sense for the strip to have this layout. The gate would act as a checkpoint of sorts to the ncr embassy. it also really sells the fact even more that mrhouse really did just shove the ncr to the back, away from the main area of the strip 

    also imo when everything is open, and ur looking down the street from the embassy, the sight isnt as good as when you're entering the strip

    would be grateful if you could consider doing this <3

    1. eugeneworthington
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      X2. An interesting idea that is lore friendly, improves performance, and emphasizes the two world spaces we wont to be "open" the most.
    2. Stuiecoconut03
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      +1
    3. Qolore7
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      If someone made an animated asset for it it would be cool to have a functional gate there that opened and closed without being an entire load screen 
  14. IXREDMENACEXI
    IXREDMENACEXI
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    could you possibly clean up the spot near the ultra luxe with the rubble piles and ground textures not appearing as grass please?  or possibly expanding to how the strip should be?

    also is the fpge patch integrated in this cause it doesn't work i tried literally every thing 
    1. eugeneworthington
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      https://www.nexusmods.com/newvegas/mods/78465

      Try this homie.
    2. IXREDMENACEXI
      IXREDMENACEXI
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      Thanks but I did it’s broken for what about you ? I tried everything and still it crashes on startup
    3. eugeneworthington
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      The Strip worldspace is always a bit buggy, but with Simple Strip Open, FPGE, and that patch I've never had any problems :( sorry guy
    4. IXREDMENACEXI
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      It doesn’t need the fpge patch that’s why
  15. IXREDMENACEXI
    IXREDMENACEXI
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    do you know what markers trigger the sections to load in and stuff like the npcs going to and from casinos or the triggers for fpge content to spawn? i want to move them cause they are bugged to were they spawn only after you get into the south end so you cant even see them anymore  and so the stuff doesn't just pop in and out
    1. mikopawlowski
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      +1
  16. MirelurkScratcher
    MirelurkScratcher
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    Is this mod compatible with FGPE
    1. eugeneworthington
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      https://www.nexusmods.com/newvegas/mods/78465
      Got you fam.