Fallout New Vegas

File information

Last updated

Original upload

Created by

ePath

Uploaded by

ePath

Virus scan

Safe to use

118 comments

  1. lilmoefow
    lilmoefow
    • premium
    • 30 kudos
    I might be doing something wrong, but I can't get the dialogue to buy the key to show up.  I can only ever take ownership by letting Boone kill Jeanie May and taking the key from the safe. 

    Also wanted to ask, is it intentional that the workbench doesn't sort anything?  I had a look at the plugin in x edit and noticed that the formslist is completely empty. 
  2. nickfila25
    nickfila25
    • member
    • 0 kudos
    Hey ePath,

    Been having that inventory bug that others have reported in earlier versions plus possibly a new one. When I use the "store materials" option in the workbench menu, nothing gets added to the storage, so I have to do it manually. Then when I pick "use containers' materials" option to craft, all the items from it's storage goes back into my inventory. The ammunition and stove benches work just fine. I messed around with my other mods and made sure my script extenders were up to date (Johnnyguitar just got a new update) and still nothing works. Do you have any fixes for this?

    Also my storage toggle is clipped into the dresser. This doesn't really bother me too much but maybe its another indication of what's going on? Thank you and I appreciate the mod.
  3. joe579387530
    joe579387530
    • member
    • 0 kudos
    Can I display my weapons?
    1. nickfila25
      nickfila25
      • member
      • 0 kudos
      Yes, there are weapon racks you can use around the house when you upgrade it.
  4. Raestloz
    Raestloz
    • premium
    • 57 kudos
    I don't get it, what is Toggle Sorting for? it doesn't seem like it allows me to stuff items into the correct containers, so what is it for?
    1. ePath
      ePath
      • member
      • 29 kudos
      If you toggle it off, the menus won't show up when you activate benches or the stove, as opposed to when it's toggled on.

      If it's on, you should be prompted with a menu to sort items into the containers or use them for crafting without having to loot them beforehand and store them again when exiting the crafting menu.
  5. civilian120
    civilian120
    • member
    • 2 kudos
    Can't I exclude the Coyote Tobacco Chew item in Kitchen Cabinet from Store Ingredients function in Stove?

    It's uncomfortable because it's an item that I use often
    1. ePath
      ePath
      • member
      • 29 kudos
      You can with xEdit. Let me know if you decide to and I can help you. Though I suppose you'd have figured something out by now lol.
  6. DsrtDrgn
    DsrtDrgn
    • member
    • 0 kudos
    I've seen on the images that there is also a vending machine from the Sierra Madre DLC, but I haven't seen any hint or buyable upgrade from cliff to get it even after completing Dead Money. Any help?
    1. ePath
      ePath
      • member
      • 29 kudos
      It seems I never did add that to the description. Once you complete Dead Money, you can "pick up" the vending machine in the bunker and place it right there where you see it in the gallery.
  7. Cystore
    Cystore
    • member
    • 0 kudos
    I don't comment on mods often, but this is my absolute favorite player home I've ever used.
    The DLC displays, the upgrades, the location, the bungalow itself, it just feels like something that feels intended with some extra tweaks

    If you're looking for a player home that's cozier than the lucky 38 and can be cleaned and upgraded from a house to a home, this is the mod!
  8. tothedark
    tothedark
    • member
    • 0 kudos
    It'd be great if there was an upgrade that un-boards the windows on the inside. 
  9. InkspotFox
    InkspotFox
    • member
    • 5 kudos
    This mod looks gorgeous! I'm eyeing it for an upcoming playthrough, but I wanted to know-- is this player home companion-friendly? As in, can I dismiss companions and send them to this home instead of the Lucky 38? Apologies if this question has already been answered and I missed it.
    1. ePath
      ePath
      • member
      • 29 kudos
      Nope, you can't as of now. That would require editing the NPCs directly or some functions I'd like not to get into so I doubt I'll be doing that. Still, is something I'd like to add so who knows? but for the foreseeable future, it won't be added.
    2. InkspotFox
      InkspotFox
      • member
      • 5 kudos
      Understood, and no worries! Thank you for the quick response!
    3. LightLeaf476
      LightLeaf476
      • member
      • 9 kudos
      Unless I'm missing something, it seems to work fine with Follower Home Marker. I haven't had a full playthrough with both mods as of yet, but from testing other mods alongside this I haven't encountered any problems thus far.
  10. 956785412
    956785412
    • member
    • 2 kudos
    Hi, is there a way I can adjust light brightness in FNVedit or something? The lamps are extremely bright, not blinding but still. I'm using simple interior lighting overhaul, maybe that factors in?

    Other than that, great mod. Really like the upgradeable dwelling style, and novac is a lot more accessible than the lucky 38. I also like the fact that you need cleaning detergent to wipe off the stains, funny that this is the only time I've ever actually used cleaning supplies in fallout to actually clean, stealing my neighbor's detergent was a funny bit of emergent gameplay. Still haven't upgraded because I like my poverty economy ingame, but it's quite nice so far.
    1. ePath
      ePath
      • member
      • 29 kudos
      Hi, funnily enough, I was just testing something with the Bungalow (while having my new mod list enabled) and found that the lights were quite bright as well so it must be some other mod because I've never had this issue myself. I doubt it's SILO since I've used it without problems.

      EDIT: Found it - I just had HDR still enabled (fresh-installed recently). If you disable it the lighting in the Bungalow will look as intended.