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- DMT - Dead Money Tweaks - Complete Overhaul
DMT - Dead Money Tweaks - Complete Overhaul
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Version11.33
- Download:
- Manual
File information
Last updated
Original upload
Created by
S6SUploaded by
Sweet6ShooterVirus scan
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Activity logs
This page was last updated on 15 May 2024, 6:23AM
- Changelogs
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Version 11.33
- Removed a couple of deleted navmeshes
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Version 11.32
- Fixed various facets of the recent update being lost due to geck shenanigans
Fixed the super heated cosmic knifes still having the old scripts and glove in the master and ttw patch
Removed shell casing model entries from knife spears
Removed player only flag from super heated knife spear
- Fixed various facets of the recent update being lost due to geck shenanigans
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Version 11.31
- Changed service carbine silenced sound
Changed service carbine repair list to service rifle
Disabled various console prints
Changed sport rifle scope, repair list, and sounds
Disabled mark for delete on cloud ghouls, which resulted in them not being lootable
Altered method for placement of mods in the worldspace to remove overwrites on the entries directly
Removed rubber glove stuff for super heated items, made them non playable, removed their scripted integration
Added hardcore check to auto doc need penalty for prudence, added a health penalty to limb healing
Fixed ravens having a ton of caps
Pushed overwrite to ghost script that should fix immortality upon return into master and ttw patch
Refined some scripting, added sanity checks, fixed biocatalytic ammo effects not exploding as intended
Fixed famine disabling not working
Changed upper doors to police training block upper area to standard doors instead of broken ones
Added two ghosts to the police training block entryway
Altered navmesh issues in police training block borne of misunderstanding how to handle locked doors
Moved return to sierra madre skull closer to the cloud area there to make it easier to find
- Changed service carbine silenced sound
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Version 11.28
- Moved sounds out of archive
Altered gib data of all ghost limbs to hopefully show which parts are weaker more clearly
Disabled some console prints
Fixed large pistol primer vending machine recipe
Fixed some recipe conditions making some of them invisible or visible in the wrong conditions
Fixed super heated cosmic fist not needing note
Disabled conversion of chips to cash while in the vault cell
Removed mine factor from breacher perk, added attack and explosion radius increase for flashbangs
- Moved sounds out of archive
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Version 11.27
- Removed yao guai gauntlet from high tech weapon list
Fixed missing TTW recon armors in high tech armor formlist
Fixed the hazmat suit not being a cloud resistant body in the ttw patch
Removed christine's recon armor, courier dusters, stealth suit, and j graham's outfit from police riot armor list
Removed .45 SMG from riot police weapon list
Removed time bombs, police shotgun, and colt monitor from riot police list
Removed trifecta from police sniper list
Removed christine's sniper rifle from special agent list
Fixed issues with courier 7 anims
- Removed yao guai gauntlet from high tech weapon list
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Version 11.25
- Added missing cloud ghoul mesh
Fixed inability to use dry canyon ham radio with low intelligence
Fixed key challenge being incompletable
- Added missing cloud ghoul mesh
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Version 11.24
- Redid police shotgun integration
Fixed strange pipe flamer crash with new version of stewie's stuff
- Redid police shotgun integration
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Version 11.23
- Removed fallen rock cave HH itm
Fixed hazmat suit not protecting from cloud like it should have
- Removed fallen rock cave HH itm
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Version 11.22
- Created diamond and ruby icons, changed emerald icon to use new ruby icon
Fixed pocket knives showing up at 0 condition again
Added perk compatibility with true scopes
- Created diamond and ruby icons, changed emerald icon to use new ruby icon
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Version 11.21
- Changed the diamond and ruby to have the ore icon instead of no icon
Fixed rubber glove shenanigans
- Changed the diamond and ruby to have the ore icon instead of no icon
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Version 11.17
- Added missing cloud ghoul meshes that weren't in the bsa somehow
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Version 11.16
- Made ghost girls play cloud shader when loading
Added some new icons thanks to LTAM!
- Made ghost girls play cloud shader when loading
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Version 11.14
- Fixed cloud damaging/removing pipboy replacers that are in the right pipboy biped slot, restored missing icon textures for coins, changed rugged ar extended mag to +24 rounds
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Version 11.13
- Fixed missing 22 pistol icon
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Version 11.12
- Readded toilet paper textures, and textures for service carbine
Removed the extended mag and forged receiver mods from the service carbine, apparently I never looked at their models, and I prefer just the silencer
- Readded toilet paper textures, and textures for service carbine
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Version 11.11
- Fixed explosives showing up in containers at 0 condition
Fixed raiders with tin grenade spears not having backup melee weapons
- Fixed explosives showing up in containers at 0 condition
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Version 11.3
- Disabled the whole "code phrases" and intelligence stuff for the caravan merchant, as it was too complicated and annoying
Added dead scouts around Dry C
Disabled scripted limb damaging of ghosts when using melee or unarmed cause it's dumb
Hopefully fixed the ghost people not dying after returning to the madre
- Disabled the whole "code phrases" and intelligence stuff for the caravan merchant, as it was too complicated and annoying
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Version 11.2
- Fixed a couple more instances of 0 condition throwables, added a fantastic new retexture for the pickaxe weapon by Nuke4Duke!
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Version 11.1
- Added reload speed boost in first person for police shotgun, increased it's clip size to 4
Fixed it's withammo list having the wrong ammo
Added an option to debuff it to match terrible vanilla shotgun stats better
- Added reload speed boost in first person for police shotgun, increased it's clip size to 4
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Version 11.02
- Fixed infinitely breaking slot machines
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Version 11.01
- Fixed missing cloud beast meshes and added killer 7 jam anim
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Version 11
- Fixed many misc item wasteland integrations hardly ever showing up
Completely cut remainder of .30-06 plugin functionality
Automatically disabled armor stat changes when STARS is loaded
Fixed texture issue on the scarlet 9
Changed .22 pistol to use chinese pistol firing sounds, increased it's clip size to 15, reduced it's spread to .4, changed it to use the .22lr pistol bullet
Removed npcs use ammo flag from biocatalytic handgun
Buffed custom mauser, renamed it to gold, reduced it's health substantially
Cut weird secondary golden mauser recipe
Buffed mauser anim mult, gave it it's own repair list
Made kNVSE a basic requirement
Fixed police .44 TTW value being too low, rebalanced it a bit
Buffed cut down hunting rifle fire rate, reduced it's health further
Rebalanced pristine hunting rifle
Rename sport hunting rifle to sport rifle, rebalanced it
Buffed trifecta animation speed
Renamed colt monitor rifles, rebalanced them
Rebalanced rugged chinese AR
Fixed bear trap weapon not being completely scrubbed from drops
Removed changes to compliance regulator and all placements of it in DM
Cut many weapons
Removed some stuff from the tesla rifle models, removed their scoped versions
Removed broken item mod mesh changes
Made IV stand and metal staff non playable
Added Anirvana Courier 7 animations
Restored starlet's gaze unique model, no idea how that got lost
Made police chief's head explode as it should
Removed the bunker door pop up warning
Removed grave script overwrites, removing need for patches to them
Fixed randall getting too many railway rifles
General script improvements
Added the ability to put SM chips in containers
Changed cloud script to remove protection instead of check it's health value
Removed cloud gas mask sound toggle
Fixed cloud pockets not checking for protection formlists
Reworked biocatalytic ammo to explode all crippled limbs, and always play smoke
Cut cleanable ghost girl toy
Reworked biocatalytic case functionality
Fixed final elijah music to play properly and not stop during the final sequence
Halved ghost cripple thresholds and actor effect resistances
Changed ghost girl's armor and actor effect dt
Reduced ghost spear attack mult
Gave each color of ghost a specific weapon, fixed combat style bug
Changed cloud equipment damage to removing 2% of the item's base health, instead of multiplying it's current health by .98, fixing high durability being degraded faster than low condition items
Added a police training block lock override to the contraband computer in the police station
Added more guaranteed 9mm to the police station
Added a special sound cue for hitting a ghost's weak point
Made flashbangs cancel ghost combat alarms
Added a reload speed lock for Courier 7, on request by the commissioner of the animations for it
Added a .22 to the oasis cafe skeleton near the override code, fixed a pair of boxes being too high and preventing the laser pistol from being acquired
Fixed oasis cafe ambush being bypassed by loot menu
Turned off PC level mult on ghosts and hard-set their healths
Increased chance of loot on bodies
Reduced payout of single slot machines, increased random threshold for them to win
Made their lose sound louder and forced it to play at the right time
Fixed circumstance where one could activate multiple slot ambushes at the same time
Fixed typewriters playing terminal typing, fixed them playing typing twice
Rebalanced bear trap fists to hit a bit slower and crit less than cosmic gauntlets, but have a more substantial crit damage
Rebalanced values of cosmic knives, spears, etc. and clean + superheated variants
Normalized Knife Spear to Cosmic Knife Spear
Changed club SM ambush to another ghost girl fight
Removed hair from ghost girl helmets
Changed the tin grenade spear to use the tin grenade explosion
Fixed respawning dead cloud beasts
Added more cloud beasts and one of their vents to the start of dean's area
Added more loot around the start of dean's area
Cut all ghost fatigue in half, to incentivize using non lethal options for crowd control
Marked all creature placements persistent
Removed addiction from SM Martinis
Increased ammo drop chance, added ammo drops to bodies
Resolved navmesh shenanigans in post office
Changed cloudclaw to massive cloud beast, bloodied up the area
Gave 10mm ammo bonus chance in loot
Turned on radio in entry of redmoon apartments by default
Buffed pipe crucible fire rate
Made dean's tuxedo non playable
Removed dumb ghost script overwrite
Doubled global toxic damage frequency
Completely restructured police perk system and rebalanced the perks
Removed unsilenced 10mm pistols, survivalist rifle, silenced .22, from riot disperser list
Removed sport rifle from sharpshooter list
Added a key and vent for the basement supply room
Changed initial ghost encounter to use a regular ghost instead of a harvester
Altered antitoxin crafting recipe to simply require the antitoxin note, increased it's payout, and made it require a water
Reworked spawns and placements in showtime bar
Fixed some alcohol only being purchasable in the casino, fixed the vodka recipe not using the bar code
Changed safehouse sink to unpurified water
Fixed dean sometimes initiating combat before you talk to him
Added a save typewriter to the redmoon apartments
Reduced air scrubber and breathing mask prices
Moved the typewriter in the post office upper floor locked room
Improved terminal's safe loot in post office
Changed bottlecap tin grenade spear to use bottlecap mine explosion
Disabled armor return options
Reduced whetstone price
Reduced rugged chinese ar's clip capacity mod value
Added more stuff to the locked room in the metro
Removed visibility conditions on a lot of recipes
Added body parts to cloud beast vents
Added typewriter to monitoring station, along with some cloud beasts and treasure
Added a guaranteed fire axe to the monitoring station fire box
Changed live wire and power grid to use the arc welder repair list
Added energy weapon cache in live wire room, made live wire body have no head
Removed damage health effects from live wire and juiced shock damage effect
Reduced weight and value of gas bombs
Reduced tare payout amount requirements
Changed god's perk to mult x .1 instead of set .1
Reduced frequency of cloud pocket coughing and prohibited it when cloud protection is worn
Gave ravens guaranteed chips
Marked all npc placements as persistent
Rebalanced special tactics handgun
Renamed and rebalanced rusty fire axe to tetanus trap
Moved the foreman construction codes down a shelf for easier visibility
Gave police shotgun it's own repair list
Changed police shotgun to serbu model
Redid spawns in derelict housing
Added typewriter to derelict housing
Added a new cloud pocket to the end of christine's area
Moved Ennis' key to the Foreman's body and rewrote the relevant note to point you there
Removed the foreman's chainsaw and replaced it with a thermic lance near him
Moved ammo closet key to more prominent location
Altered strange case contents and note
Fixed clipping .308 in contraband closet
Added blood to leg pile in Ruined Cafe
Fixed a non ragdolled dead body in the ruined cafe
Allowed the cloud ghoul in the ruined cafe to use his weapon
Fixed elijah ghost shades option not working sometimes
Fixed a few cloud sound and visual options not working
Exposed starting gear providence script outside of quest stage
Fixed rare instance of a luck value less than 1 providing no gear at all
Fixed issue where non hardcore players would have their needs penalized at the start
Changed all config options to proper prefixes
Wildly increased .32 chance in TTW patch
Increased rivets in ammo pool
Fixed rubble sound still playing when gala is activated
Moved casino bar codes to easier to reach place
Altered casino ghost girl inventory
Halved each hologram beam's damage
Fixed vault combat music being enabled before the final encounter actually starts
Reduced gold bar to gold coin payout rate
Fixed medx not being available with clinic codes
Debuffed hideout boss and his weapon
Made big cloud ghouls not be knocked down
Fixed case unpacking not working
Increased white ghost payout
Fixed ending slides overhaul shenanigans screwing up dry c transition
Generated facegen to fix body skin misalignment
Fixed respawn issue with deathclaw in DryC
Turned the dry canyon merchant thing into a real quest
Made dry canyon deathclaw ambush start combat
Fixed ghost girls not appearing post vault
Deleted Ghost Girl remover cause y'all is cowards
Fixed keys missing from key challenge
Fixed missing rebreather texture
Fixed duct tape vending recipe
- Fixed many misc item wasteland integrations hardly ever showing up
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Version 10.12
- Fixed absence of ending slides without ending slides overhaul
Disabled heavy 12 ga shotgun, since it didn't have world collision
- Fixed absence of ending slides without ending slides overhaul
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Version 10.11
- Allowed for the Sierra Madre Chip weight dummy item to not be in the inventory if the player has no SM chips
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Version 10.10
- Improved saferoom song
Added cloud ammo recipes
Fixed elijah's holorifle dialog still not being disabled
Fixed naked holo-dean
Made OST phase advance upon stepping into dean or chistines area if you don't do Dog first
Added a new song for Dry Canyon
- Improved saferoom song
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Version 10.2
- Increased value of 25mm pistol
Removed bear trap pickup option cause I'm sick of it
Made bear trap fist craftable at a much lower level
Retuned bear trap fist stats for lower level
- Increased value of 25mm pistol
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Version 10
- PLEASE *REPLACE* YOUR EXISTING INSTALLATION COMPLETELY
Cut the wasteland carbine, since the mesh was unstable
Tweaked and cut a lot of recipes
Reworked a ton of scripting
Cut the entire rubble clearing segment cause nobody liked it
Fixed strange behavior of armor repair kit in some cases
Fixed live wire damaging the user and not the target
Removed EMP function from live wire and power grid
Fixed samurai edge textures not being correct at all times
Rebalanced unique machetes
Added a briefcase nuke to the gem safe
Renamed Homemade Pipe Bomb to Pipe Bomb
Added the new soundtrack, removed old No Soundtrack patch
Added a rifle scope to salida del sol south
Added 9mm scope to medical district
Cut the playable versions of ghost girl's outfit
Cut broken toasters
Removed scoped starlet's gaze rifle and changed base model to tri beam laser rifle
Cut artillery launcher
Added facegen files
Cut the decayed sawed off shotgun
Gave the live wire and power grid the shishkebab world object, since the originals don't have collision
Added native Ending Slides Overhaul compatibility
Gave Ghost Girl some more Silent Hill inspired textures
- PLEASE *REPLACE* YOUR EXISTING INSTALLATION COMPLETELY
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- Author's activity
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May 2024
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15 May 2024, 6:23AM | Action by: Sweet6Shooter
File added
'DMT Main File [version 11.33]'
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15 May 2024, 6:22AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 11.33'
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08 May 2024, 8:06PM | Action by: Sweet6Shooter
File added
'DMT Main File [version 11.32]'
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08 May 2024, 7:08PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 11.32'
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07 May 2024, 9:58PM | Action by: Sweet6Shooter
File added
'DMT Config File [version 11.31]'
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07 May 2024, 9:58PM | Action by: Sweet6Shooter
File added
'DMT Patches [version 11.31]'
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07 May 2024, 9:58PM | Action by: Sweet6Shooter
File added
'DMT Main File [version 11.31]'
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07 May 2024, 9:45PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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07 May 2024, 9:21PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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07 May 2024, 9:16PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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07 May 2024, 7:23PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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07 May 2024, 1:57AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
March 2024
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14 Mar 2024, 9:18PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
December 2023
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29 Dec 2023, 9:05PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 11.31'
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05 Dec 2023, 2:04AM | Action by: Sweet6Shooter
File added
'DMT Main File [version 11.3]'
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05 Dec 2023, 1:56AM | Action by: Sweet6Shooter
File added
'DMT Main File [version 11.3]'
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05 Dec 2023, 1:50AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 11.3'
November 2023
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27 Nov 2023, 3:42AM | Action by: Sweet6Shooter
File added
'Asset Pack [version 11.28]'
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27 Nov 2023, 3:17AM | Action by: Sweet6Shooter
File added
'DMT Main File [version 11.28]'
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27 Nov 2023, 3:05AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 11.28'
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- Mod page activity
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May 2024
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15 May 2024, 9:03PM | Action by: Vyridan
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'DMT - Dead Money Tweaks - Complete Overhaul'
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15 May 2024, 6:54PM | Action by: KeptYouWaitingUh
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15 May 2024, 9:20AM | Action by: Walkerdeathles
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13 May 2024, 2:19PM | Action by: Murilo0162
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13 May 2024, 7:05AM | Action by: WanderingGrimm
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12 May 2024, 11:39PM | Action by: UIndoubtedsun
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12 May 2024, 3:47PM | Action by: Bofiab
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12 May 2024, 3:27PM | Action by: linconaeiou
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11 May 2024, 5:12AM | Action by: Thelazyranger
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11 May 2024, 4:09AM | Action by: lrdmlrdm
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'DMT - Dead Money Tweaks - Complete Overhaul'
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11 May 2024, 1:48AM | Action by: Jilles13
Endorsed
'DMT - Dead Money Tweaks - Complete Overhaul'
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10 May 2024, 9:08PM | Action by: erikmarklund
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'DMT - Dead Money Tweaks - Complete Overhaul'
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10 May 2024, 1:26PM | Action by: hlaalu66
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'DMT - Dead Money Tweaks - Complete Overhaul'
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