This is my take on a patch for the infamous ZionTrail, MoreMojave and HeadHunting shenanigans, using friendlynonmurderingsort's ZT-HH patch as a base. Make sure you go give endorsements to each of the four mods mentionned here as me finally daring to open the geck is testament to how good they all are.
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Changelogs
Version 1.0
Initial Release
This is my take on a patch for the infamous ZionTrail, MoreMojave and HeadHunting shenanigans, using friendlynonmurderingsort's ZT-HH patch as a base. Make sure you go give endorsements to each of the four mods mentionned here as me finally daring to open the geck is testament to how good they all are.
This patch was also inspired by one made by Crygreg, so heads up to him as well. I did some major things differently which is why I'm uploading this.
My goal doing this was to preserve the content that was deleted in Crygreg's patch and avoid as much cliping and floating objects as possible. Because of this, and on top of general landscape conflict resolution, I did two major things differently.
First, I preserved the route 95 road and made it into a tunnel that goes through a rock formation and then underground. Just imagine you've walked underground for a mile or so when you come out the other side.
Second, I thought it was a shame to delete and disregard the whole golf resort from MoreMojave as it's one of the coolest new locations. Most of the field had to go that's for sure but instead of simply deleting the mansion I moved it north and added an entirely new field in front of it with a bunch of bighorners, plants, destroyed golf cars etc... And another field up the hill with spore plants as I had to remove the infested pound.
Remember to run xLodGen with terrains and have fun! I will probably have forgotten something so make sure to tell me in the comments.