Fallout New Vegas
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th3overseer

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th3overseer

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25 comments

  1. KresoX
    KresoX
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    • 37 kudos
    Great mod, makes it so much easier to move around. It does cover the door to the NVBII's "Papa's house of love" but you can easily tcl through or simply install this mod after finishing NVBII (New Vegas Bounties II).
  2. wolfstriker
    wolfstriker
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    • 3 kudos
    Freeside West East Shortcut,Freeside Rubble Remover,The Strip South Gate,Camp McCarran South Gate Restored and now with ""icing on the cake"" ......Extra Freeside Gates.I feel more immersed now when I go to Vegas baby ;)
  3. deleted126129393
    deleted126129393
    • account closed
    • 1 kudos
    I wonder if you can make a mod about extending  Bradley's Shack and making Hunter's Farm worthwhile as awesome houses to stay.
  4. VYNLT
    VYNLT
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    • 3 kudos
    Compatible with https://www.nexusmods.com/newvegas/mods/64803    ?
    1. darlingg
      darlingg
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      • 11 kudos
      Seems so--see bottom of Description.
  5. deleted110341353
    deleted110341353
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    Do you recommend this, Cybernazis and Curtis Munitions for a th3overseer Cinematic Universe playthrough?
    1. th3overseer
      th3overseer
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      This and Curtis are both just conveniences, in my experience. Personally, I don't ever have Cyber-Nazis activated, myself.
  6. BaltheonEX
    BaltheonEX
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    cool mod but this cockblock so hard the Milkman mod.

    Keep the good work mang mang
  7. Sassafrass112
    Sassafrass112
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    • 7 kudos
    wish I could use it, but inheritance is too good of a quest mod ;-;
  8. JDganon
    JDganon
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    • 2 kudos
    Didn't know I needed  this until now! 
    1. th3overseer
      th3overseer
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      • 601 kudos
      Let me know if there are any issues!
    2. JDganon
      JDganon
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      Just came back to say it works like a charm and no issues with a multitude of companions 
    3. th3overseer
      th3overseer
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      • 601 kudos
      Glad to hear it.
  9. RuleFinlandia12
    RuleFinlandia12
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    Just a heads up for anyone using this mod it is incompatible with the inheritance as the gate covers up a door it uses for the mod 
    1. th3overseer
      th3overseer
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      It's been a while since I played it, but I don't recall the Inheritance having any content in Freeside.
    2. RuleFinlandia12
      RuleFinlandia12
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      It's part of this quest https://someguy2000.fandom.com/wiki/Enemy_of_My_Enemy
    3. th3overseer
      th3overseer
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      • 601 kudos
      If you could take a screenshot of which door is blocked by this mod, I could see about making a quick patch so they place nice together.
    4. RuleFinlandia12
      RuleFinlandia12
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      • 0 kudos
      https://ibb.co/5FdsCSt
    5. RuleFinlandia12
      RuleFinlandia12
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      Should be the dark yellow building in the back
    6. th3overseer
      th3overseer
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      Alright, I'll take a look at it later today and see if I can whip together a fix.
    7. th3overseer
      th3overseer
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      With how the vanilla game arranges the invisible walls and the visible barriers, I'm not having much luck getting things to play nice without just breaking the visuals. I'll just add that the Inheritance isn't compatible without the TCL command.
  10. augusto44417
    augusto44417
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    • 56 kudos
    I always thought that obsidian was trying to make FreeSide look bigger (I was one of the dumb people who thought that) then I started to work into my mod (FreeSide Revie) and I realized that it was a really small place, the rest is history.

    But nice mod, simple, but usefull.

    Check my mod you will like it.
    1. th3overseer
      th3overseer
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      • 601 kudos
      Yeah, I suppose forcing the player to take the long route around does make the area seem bigger than it really is.