Update 1.2 done Unlike J.R.R. Tolkien, I am fallible. I've checked many times, but a bug may have snuck through (you never know). Let me know if anything got past QA.
why is it when I hover over new vegas mesh improvement mod in mod organizer 2 this mod is highlighted in red but when I hover over this mod the mesh improvement mod is highlighted in green?
Hi zedas, thank you for this mod, it's been a staple in my load order for a while! Just wondering, in xEdit, how would I adjust the slight misalignments here? Also submitted a bug report but I'm not sure where you'll be notified.
In game you can open the console and click on objects to get their Reference ID. Search that ID in XEdit, then down at the bottom of it's entry, modify the X,Y,Z values to your preference.
I thought that i would post here. Someone made a stripped down version of Electro City, removing (hopefully) all the buggy and unfinished stuff to keep the most important: lights. The responsible for this is called Detra and posted what he did on the Electro Comment page. This is not available on the Nexus, so i thought i would post his link here, too. Now, the fact that "A Little More Lamplight" does have a compatibility patch with 'Electro-City" really does come in handy. I plan to try and use both "A Little More Lamplight" and the nomrl (or light) version of Electro City.
I am only copying Detra's link. Because otherwise, the whole thing may be lost in the flow of comments.
EDIT 13/01/2022: this modified version of "Electro City" works well with "A little More Lamplight". I have been using both for some time now and have seen no problem whatsoever.
Seconding the motion to pin this comment. Have been using the stripped down version of Electro-Cities together with A Little More Lamplight (and its EC patch) for a full playthrough and it's been crash-free and issue-free (apart from one streetlight in Primm). The combo really makes a huge impact, especially with a good weather mod that makes the nights darker.
Depends if Lumen alters any of the same lamp post meshes. You'd have to see if mod organizer says anything about a mesh conflict. I haven't tried Lumen myself, it looks neat though. If there is a conflict I think a patch could be made without too much trouble.
Probably yes. Been a long while since I've had New Vegas open, so I'm not sure if that mesh improvement mod hits lamp posts. In any case you wouldn't want the meshes from this mod to be overwritten or you'd lose the glows on the lamps that use it.
This mod doesn't do anything in Freeside apart from changing the Freeside sign imposter to the more detailed one. If that's dropping your fps, then you need a new PC.
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Unlike J.R.R. Tolkien, I am fallible. I've checked many times, but a bug may have snuck through (you never know). Let me know if anything got past QA.
Anyone know what I need to change in the Scripts so they turn on at 8PM ?
Edit : It's ok, it was something to do with an old save, they do turn on at 8pm
https://www.mediafire.com/file/frmg1a7ntrqo4l5/ELECTRO-CITY_Stripped_Down.7z/file
I am only copying Detra's link. Because otherwise, the whole thing may be lost in the flow of comments.
EDIT 13/01/2022: this modified version of "Electro City" works well with "A little More Lamplight". I have been using both for some time now and have seen no problem whatsoever.