Coming back to NV & TTW after 5 years, the advances made in modding these games has improved so much. NVSE scripting is nutz now and then we get in depth fixes like this mod.
Thanks for all the effort & time you put into this.
I dunno if it's within the scope of the mod, but if your skill requirements are below the threshold, how about increased speed of weapon degradation as a downside? The logic being that since you don't really know what you're doing with it, you're more liable to abuse it in ways it wasn't meant to be.
The Weapon Handling perk doesn't seem to be factored into the strength requirements check when applying this mods penalties. Have str of 5 using weapon with str req of 6, normal penalties. Add weapon handling perk to reduce str requirement below weapon req and modded penalties still apply.
... omg, I just realized I update the reqs calculations when strength changes, but not when a perk lowering the strength req is added or removed. That said, unequip and reequiping the weapon still applies the correct penalties.
Hey, I just wanted to inform you of a typo in the tutorial box for not meeting the requirements for ranged weapons. It says "relad" instead of "reload". I'd also like to suggest to change the word "lower" to "slower" regarding the reload speed, since it just sounds a bit more natural/logical.
You think you could add an option to make energy weapon specific penalties? either separate from the guns or along with them? like maybe make them on top of the existing penalties make them lose condition way faster with low science skills or make them jam almost every 3 shots or add an option to just make it so energy weapons not work without skill requirements at all
they just feel like would make sense for low science level characters just struggle to even figure out how to turn it on
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Thanks for all the effort & time you put into this.
That said, unequip and reequiping the weapon still applies the correct penalties.
edit:
Apparently ST's tweak just makes the weapon not usable/equippable, whereas this mod you can equip it, just you will be very ineffective with it.
or add an option to just make it so energy weapons not work without skill requirements at all
they just feel like would make sense for low science level characters just struggle to even figure out how to turn it on
Can't have enough of these.
This mod works with all weapons from all mods in all MCU multiverses.