Fallout New Vegas
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Migck

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miguick

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87 comments

  1. SignedName
    SignedName
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    I dunno if it's within the scope of the mod, but if your skill requirements are below the threshold, how about increased speed of weapon degradation as a downside? The logic being that since you don't really know what you're doing with it, you're more liable to abuse it in ways it wasn't meant to be.
  2. dowstroyer666
    dowstroyer666
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    The Weapon Handling perk doesn't seem to be factored into the strength requirements check when applying this mods penalties. Have str of 5 using weapon with str req of 6, normal penalties. Add weapon handling perk to reduce str requirement below weapon req and modded penalties still apply.
    1. miguick
      miguick
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      ... omg, I just realized I update the reqs calculations when strength changes, but not when a perk lowering the strength req is added or removed.
      That said, unequip and reequiping the weapon still applies the correct penalties.
    2. dowstroyer666
      dowstroyer666
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      Awesome, Thanks for the update on that!
  3. Bernt
    Bernt
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    Having just started on TTW I really wish there was such a system for FO3 weapons too
    1. MisterMicro
      MisterMicro
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      EDIT: removed the patch from there apparently, I still use it just fine, its on the Wasteland Survival Guide still too
  4. Dondarrion89
    Dondarrion89
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    How does this work with things that make Big Guns a skill again, such as SWEEP?
  5. TrueIdiotYT
    TrueIdiotYT
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    • 3 kudos
    how does this compare to the stewie tweaks version
    1. GRUmod
      GRUmod
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      Also wondering

      edit:
      Apparently ST's tweak just makes the weapon not usable/equippable, whereas this mod you can equip it, just you will be very ineffective with it.
  6. CryoStrider
    CryoStrider
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    Hey, I just wanted to inform you of a typo in the tutorial box for not meeting the requirements for ranged weapons. It says "relad" instead of "reload". I'd also like to suggest to change the word "lower" to "slower" regarding the reload speed, since it just sounds a bit more natural/logical.

    1. miguick
      miguick
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      Thanks, would have never caught those.
  7. Sabinya
    Sabinya
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    • 5 kudos
    You think you could add an option to make energy weapon specific penalties? either separate from the guns or along with them? like maybe make them on top of the existing penalties make them lose condition way faster with low science skills or make them jam almost every 3 shots
    or add an option to just make it so energy weapons not work without skill requirements at all

    they just feel like would make sense for low science level characters just struggle to even figure out how to turn it on
  8. Cheesehole
    Cheesehole
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    • 86 kudos
    I'm gonna say this on this mod, but man I love your mods Miguick, for this and Oblivion you've made.
    Can't have enough of these.
  9. XAITRO
    XAITRO
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    bro, can you make a mod for the Jsawyer Ultimate Edition?, it donĀ“t work with it, and your mod is amazing
    1. miguick
      miguick
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      Spoiler:  
      Show

      This mod works with all weapons from all mods in all MCU multiverses.
  10. Healz4Life
    Healz4Life
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    • 11 kudos
    Thanks for the great update, much appreciate the config and Disabled tutorial messages, I no longer need a separate mod for that :D